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A sadistic entity trapped by the Elder Gods in a remote dimension of the Space-Time continuum, and appearing as a 4-m tall lizard-like horror with six legs, and a mouth filled with vicious fangs. Ut'Ulls-Hr'Her The Great Horned Mother, Black Glory of Creation
Pathfinder Chronicles: Guide to Korvosa: March 2008 64 978-1-60125-078-0: Paperback PZO1106 Mike McArtor: Pathfinder Chronicles: Gazetteer: April 2008 64 978-1-60125-077-3: Paperback PZO1105 Jason Bulmahn, Erik Mona: Pathfinder Chronicles: Classic Monsters Revisited: April 2008 64 978-1-60125-079-7: Paperback PZO1107 James Jacobs et al.
Forgotten Realms Campaign Guide: Bruce R. Cordell, Ed Greenwood, and Chris Sims: August 19, 2008: A guide for game masters about the Forgotten Realms setting. Provides background information on the lands of Faerûn, a detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play NPCs, and a full-colour poster map of ...
The Monstrous Compendium Fiend Folio Appendix (ISBN 1-56076-428-7) was published by TSR, Inc. in April 1992, for use with the 2nd edition AD&D rules. It is the fourteenth volume of the Monstrous Compendium series (abbreviated "MC14"), consisting of a cardboard cover, sixty four loose-leaf pages, and four divider pages.
Player's Guide to Faerûn is a collection of lore and arcana from the Forgotten Realms setting, to allow players to create and equip characters. The book includes races, feats, spells, prestige classes, and magic items for the 3.5 edition update to the setting, and includes material from 1st and 2nd edition.
This book contains an exhaustive list of all the Lesser through Greater human gods and their churches. The supplement provides numerous spells and special powers for clerics of each different faith. Faiths & Avatars details the clergy, the ethos, and important information to depict the Faerûnian pantheon in a campaign setting.
An Adventure Path is a series of interlinked adventures (campaign) for tabletop role-playing games which can be played in succession and lead characters to advance from lower to higher levels, through a particular path of events.
Gods as Dupe or Tricksters; A192. Death or departure of the gods; A193. Gods of Dying-and-rising; A200—A299. Gods of the Upper World A210. Gods of the Sky; A220. Gods of the Sun; A240. Gods of the Moon; A250. Gods of the Stars; A260. Gods of Light; A270. Gods of the Dawn; A280. Gods of the Weather. A281. Gods of Storms; A282. Gods of the Wind ...