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MTR is licensed under the terms of the GNU General Public License (GPL) and works under modern Unix-like operating systems. It normally works under the text console, but it also has an optional GTK+-based graphical user interface (GUI).
The GNU General Public Licenses (GNU GPL, or simply GPL) are a series of widely used free software licenses, or copyleft licenses, that guarantee end users the freedoms to run, study, share, or modify the software. [7] The GPL was the first copyleft license available for general use.
The FSF recommends at least "Compatible with GPL" and preferably copyleft. The OSI recommends a mix of permissive and copyleft licenses, the Apache License 2.0 , 2- & 3-clause BSD license , GPL , LGPL , MIT license , MPL 2.0, CDDL and EPL .
Shotcut was originally conceived in November 2004 by Charlie Yates, an MLT co-founder and the original lead developer. [13] The current version of Shotcut is a complete rewrite by Dan Dennedy, another MLT co-founder and its current lead.
Proprietary, GPL-3.0-or-later (version 1 [4] and 2 [5]) Cross-platform, compatible with OpenGL, OpenAL, and Newton Game Dynamics libraries; defining features include ability for advanced object interaction via use of Newton's physics code
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MacTheRipper is a Mac OS X application that enables users to create a playable copy of the contents of a Video DVD by defeating the Content Scramble System.During this process it may optionally modify or disable the DVD region code or the User operation prohibition features of the copied data.
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.