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Halo Studios (formerly 343 Industries) is an American video game developer based in Redmond, Washington, part of Xbox Game Studios.Headed by Pierre Hintze, the studio is responsible for the Halo series of military science fiction games, originally created and produced by Bungie, and is the developer of the Slipspace Engine.
Halo is a military science fiction video game series and media franchise, originally developed by Bungie and currently managed and developed by Halo Studios (previously 343 Industries), part of Microsoft's Xbox Game Studios.
Halo: Nightfall—a series of weekly, episodic digital videos directed by Sergio Mimica-Gezzan and produced by Ridley Scott—launched soon after the collection was released. The series was designed to connect the stories of previous Halo games to the upcoming Halo 5. [3] The Halo 5 beta launched on December 29, 2014, and ran until January 18 ...
The studio played with the idea of making Halo an open world game, drawing inspiration from other video games such as The Legend of Zelda: Breath of the Wild, with the idea of allowing to explore a large open area, with the freedom of completing the game in any order. [24]
It was the best-selling Lego video game of all-time [39] until being surpassed by Lego Marvel Super Heroes in 2017. [40] Guinness World Records Gamer's Edition 2009 ranked The Complete Saga as the 23rd greatest video game of all time. [41] The game was nominated for Favorite Video Game at the 2012 Kids' Choice Awards, but lost to Just Dance 3. [42]
Halo: Combat Evolved is a 2001 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox, for which it was released on November 15, 2001. The game was ported to Microsoft Windows and Mac OS X in 2003.
Halo 4 is a 2012 first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console. Halo 4 ' s story follows a genetically enhanced human supersoldier, Master Chief, and his artificial intelligence construct Cortana, as they encounter unknown threats while exploring an ancient civilization's planet.
As part of the development of Halo: Reach, Holmes worked with previous Halo developer Bungie. [12] One of Holmes' favorite aspects of Reach was the "melancholy feel you had that you were understanding the stakes of the challenge and things weren't necessarily going to end up all rosy". [13] Holmes replaced Ryan Payton as creative director on ...