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Each game also includes specific themes and motifs. Persona 2 focuses on the effect of rumors on the fabric of reality (referred to by the developers as "the power of Kotodama"); Persona 3 employs themes involving depression and the darkness within people; Persona 4 focuses on how gossip and the media influences people's views of others; and ...
Revelations: Persona, [a] released in Japan as Megami Ibunroku Persona, is a 1996 role-playing video game developed and published by Atlus.It is the first entry in the Persona series, itself a subseries of the Megami Tensei franchise, and the first role-playing entry in the series to be released in the west.
The Persona series is the largest and most popular spin-off from the Megami Tensei series. [27] The first entry in the series, Megami Ibunroku Persona (originally released overseas as Revelations: Persona), was released in 1996 in Japan and North America. [28] [29] The first Persona 2 title, Innocent Sin, was released in 1999 in Japan. [28]
As an alternative to fighting, the player can negotiate with the demons to acquire spell cards: [1] by fusing several of these, they can create new Personas for the party, enabling new abilities in battle. [1] [3] The player can also improve the party by equipping them with weapons and armor, which they can take to a refinery to improve through ...
Megami Tensei is a series of role-playing video games (RPGs) primarily developed by Atlus.It began with 1987's Digital Devil Story: Megami Tensei, which is based on Aya Nishitani's novel of the same name, and has spawned a sequel and several sub-series, such as the Persona and Devil Summoner series.
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Persona 2: Innocent Sin is a role-playing game where the player takes control of a group of high school students as they explore the fictional city of Sumaru. The camera follows the party from an adjustable angled overhead perspective. The city in general is navigated using an overworld map. The game's main party holds up to five characters.