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Rubber hose animation was the first animation style that became standardized in the American animation field. The defining feature is a curving motion that most animated objects possess, resembling the motion and physical properties of a rubber hose . [ 1 ]
iClone (Reallusion Inc.) is a stand-alone, real-time 3D animation software used in previsualization, video games, Machinima, and story-telling, that specializes in quick facial and body animation. iClone provides a global library of template-based content and a collection of animation tools including a motion capturing plug-in, and content ...
Rubber hose or Rubberhose may refer to: A hose, a flexible hollow tube; Rubber hose animation, the first animation style that became standardized in the American animation industry; Rubberhose (file system), a deniable encryption archive containing multiple file systems whose existence can only be verified using the appropriate cryptographic key
TupiTube (previously KTooN and Tupi 2D) is a free and open-source 2D animation software developed and maintained by the Colombian startup, Mae Floresta. It is available for Windows , Mac OS X , Linux and Android under the terms of the GNU GPL-2.0 or later license.
For a list of current programs, see List of Mac software. Third-party databases include VersionTracker , MacUpdate and iUseThis . Since a list like this might grow too big and become unmanageable, this list is confined to those programs for which a Wikipedia article exists.
Motion is a software application produced by Apple Inc. for their macOS operating system. It is used to create and edit motion graphics , titling for video production and film production , and 2D and 3D compositing for visual effects.
Known as blitting, or CopyBits, after the name of the function, this operation is the basis for most animation and sprite-like effects on the Mac. QuickDraw provides a similar blitting function which is designed to implement scrolling within a GrafPort - the image in the port can be shifted to a new location without scaling (but with clipping ...
For example, by generating vector artwork in a tool like Adobe Flash an artist may employ software-driven automatic coloring and in-betweening. Programs like Blender or Adobe Substance allow the user to do either 3D animation, 2D animation or combine both in its software allowing experimentation with multiple forms of animation. [5]