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  2. Sekiro: Shadows Die Twice - Wikipedia

    en.wikipedia.org/wiki/Sekiro:_Shadows_Die_Twice

    The game was published by Activision worldwide, with FromSoftware self-publishing it in Japan and Cube Game publishing in the Asia-Pacific region. [15] [16] Sekiro 's soundtrack was composed by Yuka Kitamura, [17] with some contributions from Noriyuki Asakura. The game was released for PlayStation 4, Windows and Xbox One on 22 March 2019. [18]

  3. Platform exclusivity - Wikipedia

    en.wikipedia.org/wiki/Platform_exclusivity

    Platform exclusivity (also known as console exclusivity) refers to the status of a video game being developed for and released only on certain platforms. Most commonly, it refers to only being released on a specific video game console or through a specific vendor's platforms—either permanently, or for a definite period of time.

  4. List of backward-compatible games for Xbox One and Series X/S

    en.wikipedia.org/wiki/List_of_backward...

    Games removed from store can still be played if a disc copy is owned or downloaded prior to removal. All original Xbox games run at four times the original resolution on Xbox One and Xbox One S consoles (up to 960p), nine times on Xbox Series S (up to 1440p), and sixteen times on Xbox One X and Xbox Series X (up to 1920p). [60]

  5. List of commercial video games with available source code ...

    en.wikipedia.org/wiki/List_of_commercial_video...

    Role-playing video game: restrictive (only mods) [4] Proprietary: Undertow Games / Joonas "Regalis" Rikkonen The game was released in 2017 commercially on Steam by independent developer Undertow Games (Joonas "Regalis" Rikkonen). Source code was released on 4 June 2017 on GitHub under a restrictive mods allowing license.

  6. List of video game developers - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_developers

    This is a list of notable video game companies that have made games for either computers (like PC or Mac), video game consoles, handheld or mobile devices, and includes companies that currently exist as well as now-defunct companies.

  7. .kkrieger - Wikipedia

    en.wikipedia.org/wiki/.kkrieger

    .kkrieger gameplay.kkrieger makes extensive use of procedural generation methods. Textures are stored via their creation history instead of a per-pixel basis, thus only requiring the history data and the generator code to be compiled into the executable, producing a relatively small file size.

  8. No Place for Bravery - Wikipedia

    en.wikipedia.org/wiki/No_Place_for_Bravery

    According to the game's developers, the game's plot is based on the developers' own real experiences of the importance of father figures and the far-reaching implications of their decisions. Narrative is focused on Thron, a man tormented by nightmares from the past who risks a dangerous adventure to save his kidnapped daughter.

  9. SteamOS - Wikipedia

    en.wikipedia.org/wiki/SteamOS

    During a panel at LinuxCon on September 16, 2013, Valve co-founder and executive director Gabe Newell stated that he believed "Linux and open source are the future of gaming", going on to say that the company was aiding game developers who want to make games compatible with Linux, and that they would be making an announcement the following week related to introducing Linux into the living room ...