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  2. Viewport - Wikipedia

    en.wikipedia.org/wiki/Viewport

    In contrast, the viewport is an area (typically rectangular) expressed in rendering-device-specific coordinates, e.g. pixels for screen coordinates, in which the objects of interest are going to be rendered. Clipping to the world-coordinates window is usually applied to the objects before they are passed through the window-to-viewport ...

  3. Normal coordinates - Wikipedia

    en.wikipedia.org/wiki/Normal_coordinates

    These are the coordinates on M obtained by introducing the standard spherical coordinate system on the Euclidean space T p M. That is, one introduces on T p M the standard spherical coordinate system (r,φ) where r ≥ 0 is the radial parameter and φ = (φ 1,...,φ n−1) is a parameterization of the (n−1)-sphere.

  4. Clip coordinates - Wikipedia

    en.wikipedia.org/wiki/Clip_coordinates

    The clip coordinate system is a homogeneous coordinate system in the graphics pipeline that is used for clipping. [ 1 ] Objects' coordinates are transformed via a projection transformation into clip coordinates, at which point it may be efficiently determined on an object-by-object basis which portions of the objects will be visible to the user.

  5. Essential matrix - Wikipedia

    en.wikipedia.org/wiki/Essential_matrix

    Longuet-Higgins' paper includes an algorithm for estimating from a set of corresponding normalized image coordinates as well as an algorithm for determining the relative position and orientation of the two cameras given that is known. Finally, it shows how the 3D coordinates of the image points can be determined with the aid of the essential ...

  6. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    Homogeneous coordinates are not uniquely determined by a point, so a function defined on the coordinates, say (,,), does not determine a function defined on points as with Cartesian coordinates. But a condition f ( x , y , z ) = 0 {\displaystyle f(x,y,z)=0} defined on the coordinates, as might be used to describe a curve, determines a condition ...

  7. Orthonormality - Wikipedia

    en.wikipedia.org/wiki/Orthonormality

    A unit vector means that the vector has a length of 1, which is also known as normalized. Orthogonal means that the vectors are all perpendicular to each other. A set of vectors form an orthonormal set if all vectors in the set are mutually orthogonal and all of unit length. An orthonormal set which forms a basis is called an orthonormal basis.

  8. Coordinate system - Wikipedia

    en.wikipedia.org/wiki/Coordinate_system

    In the cylindrical coordinate system, a z-coordinate with the same meaning as in Cartesian coordinates is added to the r and θ polar coordinates giving a triple (r, θ, z). [8] Spherical coordinates take this a step further by converting the pair of cylindrical coordinates (r, z) to polar coordinates (ρ, φ) giving a triple (ρ, θ, φ). [9]

  9. Frame of reference - Wikipedia

    en.wikipedia.org/wiki/Frame_of_reference

    which can be normalized to be of unit length. For more detail see curvilinear coordinates. Coordinate surfaces, coordinate lines, and basis vectors are components of a coordinate system. [17] If the basis vectors are orthogonal at every point, the coordinate system is an orthogonal coordinate system.