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  2. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of objectives, overcoming obstacles and opponents ...

  3. Extreme programming practices - Wikipedia

    en.wikipedia.org/wiki/Extreme_Programming_Practices

    Within XP, unit tests are written before the eventual code is coded. This approach is intended to stimulate the programmer to think about conditions in which his or her code could fail. XP says that the programmer is finished with a certain piece of code when he or she cannot come up with any further conditions under which the code may fail.

  4. Extreme programming - Wikipedia

    en.wikipedia.org/wiki/Extreme_programming

    Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, [1] [2] [3] it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.

  5. Creative coding - Wikipedia

    en.wikipedia.org/wiki/Creative_coding

    Arguing for a more nuanced appreciation of coding, Juliff and Cox set out contemporary creative coding as the examination of code and intentionality as integral to the users understanding of the work. [3] Currently there is a renewed interest in the question of why programming as a method of producing art hasn't flourished.

  6. Markus Persson - Wikipedia

    en.wikipedia.org/wiki/Markus_Persson

    Persson's most popular creation is the survival sandbox game Minecraft, which was first publicly available on 17 May 2009 [37] and fully released on 18 November 2011. Persson left his job as a game developer to work on Minecraft full-time until completion. In early 2011, Mojang AB sold the one millionth copy of the game, several months later ...

  7. List of commercial video games with available source code ...

    en.wikipedia.org/wiki/List_of_commercial_video...

    In several of the cases listed here, the game's developers released the source code expressly to prevent their work from becoming lost. Such source code is often released under varying (free and non-free, commercial and non-commercial) software licenses to the games' communities or the public; artwork and data are often released under a ...

  8. Windows XP - Wikipedia

    en.wikipedia.org/wiki/Windows_XP

    The software compatibility tools were also praised, although it was noted that some programs, particularly older MS-DOS software, may not work correctly on XP because of its differing architecture. They panned Windows XP's new licensing model and product activation system, considering it to be a "slightly annoying roadblock", but acknowledged ...

  9. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    The practice of creating a game using 'free' art and audio assets, either from an online marketplace or the default stock of assets included with many game engines. Asset-flips are often of very poor quality designed to catch onto a currently popular theme to turn a quick profit. It mimics the practice of flipping in real estate markets.