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They separate the cheeks from the upper lip. The term derives from Latin nasus for "nose" and labium for "lip". Other people suggest the term melolabial fold, [clarification needed] [4] or the lip-cheek fold or groove. [5] It is also known as the nasolabial sulcus.
The face is the front of an animal's head that features the eyes, nose and mouth, and through which animals express many of their emotions. [ 1 ] [ 2 ] The face is crucial for human identity , and damage such as scarring or developmental deformities may affect the psyche adversely.
Shut Your Mouth (known as Exciting Pro Wrestling 4 in Japan) is a 2002 professional wrestling video game released for the PlayStation 2 by THQ and developed by Yuke's. It is the fourth game in the WWE SmackDown! video game series, based on the professional wrestling promotion World Wrestling Entertainment (WWE), and the sequel to WWF SmackDown!
Popcat is an Internet meme originating in October 2020, [1] in a series of videos which showcase two images of a domestic short-haired cat named 'Oatmeal', where one image has its mouth closed and the other has its mouth open, with the second image being edited to give its mouth an 'O' shape. [2]
The buccal space (also termed the buccinator space) is a fascial space of the head and neck (sometimes also termed fascial tissue spaces or tissue spaces). It is a potential space in the cheek, and is paired on each side. The buccal space is superficial to the buccinator muscle and deep to the platysma muscle and the skin.
grinning face 1F601: 😁: grinning face with smiling eyes 1F602: 😂: face with tears of joy: 1F603: 😃: smiling face with open mouth (c.f. ☺) 1F604: 😄: smiling face with open mouth and smiling eyes 1F605: 😅: smiling face with open mouth and cold sweat: 1F606: 😆: smiling face with open mouth and tightly-closed eyes 1F607: 😇 ...
(a) infraorbital or maxillary, scattered over the infraorbital region from the groove between the nose and cheek to the zygomatic arch; (b) buccinator , one or more placed on the buccinator muscle opposite the angle of the mouth;
In pre-release publicity for I have No Mouth, and I Must Scream, Ellison said that it would be a game "you cannot possibly win". Though the gaming media found that the finished game backed away from this controversial promise, [ 6 ] and Sears said that he had convinced Ellison that having a game with only negative endings was a bad idea, [ 3 ...