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Alexey Leonidovich Pajitnov [a] (born April 16, 1955) [1] is a Russian and American computer engineer and video game designer. [2] He is best known for creating, designing, and developing Tetris in 1985 while working at the Dorodnitsyn Computing Centre under the Academy of Sciences of the Soviet Union (now the Russian Academy of Sciences ). [ 3 ]
Tetris is a 1988 video game published by Spectrum HoloByte in the United States and Mirrorsoft in the United Kingdom. It was the first commercial release of Tetris, a puzzle game developed in the Soviet Union in the mid-1980s, and was released on multiple home personal computer systems.
Alexey Pajitnov (right) with Dutch games publisher Henk Rogers, who helped place the game on every Game Boy. With Project Natal, Uncharted 2, Metroid: Other M, Scribblenauts, and everything else ...
Tetris (Russian: Тетрис) [a] is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. Players complete lines by moving tetrominoes, which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces.
Rogers meets Pajitnov, and they gradually develop a friendship. However, the growing potential of Tetris attracts scrutiny from Valentin Trifonov, a corrupt Communist Party official with KGB connections. Trifonov attempts to leverage Tetris as a political and financial asset, threatening Rogers, Pajitnov, and their familes. Trifonov pressures ...
The game was designed by Alexey Pajitnov, best known as the creator of Tetris. While most earlier releases of the game were developed by Carbonated Games, the most recent version released for Windows and Windows Phone is developed by Other Ocean. The name is a portmanteau of the words "hectic" and "hexagon".
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A song book cover, 1900 "Korobeiniki" (Russian: Коробе́йники, romanized: Korobéyniki, IPA: [kərɐˈbʲejnʲɪkʲɪ], lit. 'The Peddlers') is a nineteenth-century Russian folk song that tells the story of a meeting between a korobeinik (peddler) and a girl, describing their haggling over goods in a metaphor for seduction.