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The torch.class(classname, parentclass) function can be used to create object factories . When the constructor is called, torch initializes and sets a Lua table with the user-defined metatable , which makes the table an object .
In September 2022, Meta announced that PyTorch would be governed by the independent PyTorch Foundation, a newly created subsidiary of the Linux Foundation. [ 24 ] PyTorch 2.0 was released on 15 March 2023, introducing TorchDynamo , a Python-level compiler that makes code run up to 2x faster, along with significant improvements in training and ...
PyTorch Lightning is an open-source Python library that provides a high-level interface for PyTorch, a popular deep learning framework. [1] It is a lightweight and high-performance framework that organizes PyTorch code to decouple research from engineering, thus making deep learning experiments easier to read and reproduce.
In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.
A sample UML class and sequence diagram for the Iterator design pattern. [ 4 ] In the above UML class diagram , the Client class refers (1) to the Aggregate interface for creating an Iterator object ( createIterator() ) and (2) to the Iterator interface for traversing an Aggregate object ( next(),hasNext() ).
The Bridge design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.
C++ Java and C# class headers are synchronized between diagrams and code in real-time Programmer's workbenches, documentation tools, version control systems Supports following UML diagrams: Use case diagram, Sequence diagram, Collaboration diagram, Class diagram, Statechart diagram, Activity diagram, Component diagram, Deployment diagram and ...
The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.