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Over the next few years, several games were published under this rule set. The World of Darkness games exclusively used this ruleset, as did Street Fighter: The Storytelling Game (1995), [2] Trinity (1997), [3] and Exalted (2001). [4] The Storyteller System was discontinued in 2003 after completing the metaplot building up since Vampire: The ...
World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing.It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these.
Articles relating to the Chronicles of Darkness series, the 2004 reboot of World of Darkness. Pages in category "Chronicles of Darkness" The following 9 pages are in this category, out of 9 total.
The game is set in the Chronicles of Darkness, a fictional analog to the real world in which human beings unknowingly coexist with legendary monsters and other supernatural phenomena. The "Changelings" of the title are ordinary human beings who were kidnapped by the Fae and taken as slaves to their world (alternately known as Arcadia or Faerie).
Set in the original World of Darkness: Mage: The Awakening: White Wolf Publishing: Storytelling System: 2005, 2016 Chronicles of Darkness: Mage: The Sorcerer's Crusade: White Wolf Publishing: Storyteller System: 1998 World of Darkness: Malefices: Jeux Descartes: 1985 The first original French-language horror role-playing game. Man, Myth & Magic ...
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Transylvania Chronicles I: Dark Tides Rising: February 1998 [23] 1-56504-290-5: White Wolf Publishing [23] Collection of adventures. First in a series connecting Vampire: The Dark Ages and Vampire: The Masquerade. [24] Clanbook: Baali: June–August 1998 [25] 1-56504-213-1: White Wolf Publishing [25] Sourcebook for clan Baali.
Shannon Appelcine stated that as the World of Darkness setting was published as a new rule system known as the Storytelling System, that "This new setting and rule system were combined in a single game book, The World of Darkness (2004), developed by Bill Bridges and Ken Cliffe. This showed off another difference in the new game: it was ...