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  2. Count sketch - Wikipedia

    en.wikipedia.org/wiki/Count_Sketch

    Count sketch is a type of dimensionality reduction that is particularly efficient in statistics, machine learning and algorithms. [1] [2] It was invented by Moses Charikar, Kevin Chen and Martin Farach-Colton [3] in an effort to speed up the AMS Sketch by Alon, Matias and Szegedy for approximating the frequency moments of streams [4] (these calculations require counting of the number of ...

  3. Count–min sketch - Wikipedia

    en.wikipedia.org/wiki/Count–min_sketch

    Like the count sketch, the Count–min sketch is a linear sketch. That is, given two streams, constructing a sketch on each stream and summing the sketches yields the same result as concatenating the streams and constructing a sketch on the concatenated streams. This makes the sketch mergeable and appropriate for use in distributed settings in ...

  4. HyperLogLog - Wikipedia

    en.wikipedia.org/wiki/HyperLogLog

    The HyperLogLog has three main operations: add to add a new element to the set, count to obtain the cardinality of the set and merge to obtain the union of two sets. Some derived operations can be computed using the inclusion–exclusion principle like the cardinality of the intersection or the cardinality of the difference between two HyperLogLogs combining the merge and count operations.

  5. Sketch (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Sketch_(mathematics)

    In the mathematical theory of categories, a sketch is a category D, together with a set of cones intended to be limits and a set of cocones intended to be colimits. A model of the sketch in a category C is a functor: that takes each specified cone to a limit cone in C and each specified cocone to a colimit cocone in C

  6. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.

  7. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]

  8. Maple (software) - Wikipedia

    en.wikipedia.org/wiki/Maple_(software)

    Maple is a symbolic and numeric computing environment as well as a multi-paradigm programming language.It covers several areas of technical computing, such as symbolic mathematics, numerical analysis, data processing, visualization, and others.

  9. Windows Calculator - Wikipedia

    en.wikipedia.org/wiki/Windows_Calculator

    A simple arithmetic calculator was first included with Windows 1.0. [5]In Windows 3.0, a scientific mode was added, which included exponents and roots, logarithms, factorial-based functions, trigonometry (supports radian, degree and gradians angles), base conversions (2, 8, 10, 16), logic operations, statistical functions such as single variable statistics and linear regression.