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  2. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    To mitigate the choppiness of poorly optimized games, players can set frame rate caps closer to their 99% percentile. [24] When a game's frame rate is different than the display's refresh rate, screen tearing can occur. Vsync mitigates this, but it caps the frame rate to the display's refresh rate, increases input lag, and introduces judder.

  3. HUD (video games) - Wikipedia

    en.wikipedia.org/wiki/HUD_(video_games)

    Many HUDs also use time displays to show the in-game time, such as the current time of day or year within the game. Some games may also display the real time. Weapons/ammunition – most action games (first-and third-person shooters in particular) show what weapon is being used, and also how much ammunition is in it. It can show other available ...

  4. List of freeware first-person shooters - Wikipedia

    en.wikipedia.org/wiki/List_of_freeware_first...

    First person stealth game in the style of the Thief series games (1 and 2) using a modified Id Tech 4 engine Fallen Empire: Legions: GarageGames, InstantAction: 2009-06-30 2013-06-27 Windows: Torque Game Engine: Proprietary license First-Person Shooter with Jetpacks, Multiplayer, CTF, Deathmatch Freedoom: Freedoom project 2024-01-29 (0.13.0)

  5. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Many PC games that are released after 2000 are ported from consoles, or developed for both console and PC platforms. Ideally, the developer will set a wider FOV in the PC release, or offer a setting to change the FOV to the player's preference. However, in many cases the narrow FOV of the console release is retained in the PC version.

  6. First-person shooter - Wikipedia

    en.wikipedia.org/wiki/First-Person_Shooter

    Operation Body Count, developed on Wolf3D engine and released by Capstone Software on 1 January 1994, [110] [111] was Capstone's first FPS game, was all about a terrorist attack on the UNO tower, and was an early attempt at making a tactical FPS game since the player was in command of an anti-terrorist squad that they could order around and ...

  7. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...

  8. List of cooperative video games - Wikipedia

    en.wikipedia.org/.../List_of_cooperative_video_games

    PC: FPS: 2001 128* Online, LAN Full No *This is the maximum the game can support, true limits vary by server Conflict: Denied Ops: PC: FPS: 2008 2 LAN, Online Full No Conflict: Denied Ops: PS3 / XB360: FPS: 2008 2 Local, System Link, Online Split, Full No Conflict: Desert Storm: GC / PS2 / Xbox: TPS: 2002 2* Local Split No *Up to 4 in GC and ...

  9. Category:First-person shooters - Wikipedia

    en.wikipedia.org/wiki/Category:First-person_shooters

    A first-person shooter (FPS) emphasizes shooting and combat from a specific perspective. Most first-person shooters place the player behind a gun or other weapon with the player's "hand" holding the weapon.