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Doki Doki Literature Club! (sometimes abbreviated as DDLC) is a 2017 visual novel video game developed by Team Salvato for personal computers.The story follows a student who reluctantly joins his high school's literature club at the insistence of his friend Sayori, and is given the option to romantically pursue her, Yuri, or Natsuki.
A prologue or prolog (from Greek πρόλογος prólogos, from πρό pró, "before" and λόγος lógos, "word") is an opening to a story that establishes the context and gives background details, often some earlier story that ties into the main one, and other miscellaneous information.
The first three side story novels are a part of a single story, while the last one is separate. The novels were published by Enterbrain under their Famitsu Bunko imprint. Yen Press licensed the light novel series and began releasing it in English in North America in July 2010, with a new volume being released every six months. [1] [2]
Flavor text, applied to games and toys; Prologue, an opening to a story that establishes context and may give background; Keynote, the first non-specific talk on a conference spoken by an invited (and usually famous) speaker in order to sum up the main theme of the conference.
The opposite is a prologue—a piece of writing at the beginning of a work of literature or drama, usually used to open the story and capture interest. [2] Some genres, for example television programs and video games, call the epilogue an "outro" patterned on the use of "intro" for "introduction".
999 features nine main characters, who are forced to participate in the Nonary Game by an unknown person code-named Zero. [2] For the majority of the game, the characters adopt code names to protect their identities due to the stakes of the Nonary Game—most of their names are ultimately revealed over the course of the game, and for several their true identities are important to the plot. [10]
Visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving as if they were turning a page (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way.
Story is a sequence of events, which can be true or fictitious, that appear in prose, verse or script, designed to amuse or inform an audience. [1] Story structure is a way to organize the story's elements into a recognizable sequence. It has been shown to influence how the brain organizes information. [2]