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  2. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation's public high schools used computers for instruction, although no ...

  3. Educational software - Wikipedia

    en.wikipedia.org/wiki/Educational_software

    Educational software. Educational software is a term used for any computer software that is made for an educational purpose. It encompasses different ranges from language learning software to classroom management software to reference software. The purpose of all this software is to make some part of education more effective and efficient.

  4. Computing education - Wikipedia

    en.wikipedia.org/wiki/Computing_education

    e. Elementary school children coding in a robotics programme. Computer science education or computing education is the field of teaching and learning the discipline of computer science, [1][2][3][4][5][6] and computational thinking. [7][8][9] The field of computer science education encompasses a wide range of topics, from basic programming ...

  5. Little man computer - Wikipedia

    en.wikipedia.org/wiki/Little_man_computer

    The Little Man Computer (LMC) is an instructional model of a computer, created by Dr. Stuart Madnick in 1965. [1] The LMC is generally used to teach students, because it models a simple von Neumann architecture computer—which has all of the basic features of a modern computer. It can be programmed in machine code (albeit in decimal rather ...

  6. ISTE Standards - Wikipedia

    en.wikipedia.org/wiki/ISTE_Standards

    ISTE Standards. The ISTE Standards, formerly known as the National Educational Technology Standards (NETS), are standards for the use of technology in teaching and learning (technology integration). [1] They are published by the International Society for Technology in Education (ISTE), a nonprofit membership association for educators focused on ...

  7. Mindstorms (book) - Wikipedia

    en.wikipedia.org/wiki/Mindstorms_(book)

    978-0-85527-163-3. OCLC. 83827854. Mindstorms: Children, Computers, and Powerful Ideas is a book by computer scientist Seymour Papert, in which he argues for the benefits of teaching computer literacy in primary and secondary education. [1] It was published by Basic Books in 1980, and republished in a new edition by Basic Books in 1993.

  8. One-to-one computing - Wikipedia

    en.wikipedia.org/wiki/One-to-one_computing

    In the context of education, one-to-one computing (sometimes abbreviated as " 1:1 ") refers to academic institutions, such as schools or colleges, that allow each enrolled student to use an electronic device in order to access the Internet, digital course materials, and digital textbooks. [1] The concept has been actively explored and ...

  9. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    Technology integration. Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. [1]

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