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These functions can be used to control a variety of settings that affect floating-point computations, for example, the rounding mode, on what conditions exceptions occur, when numbers are flushed to zero, etc. The floating-point environment functions and types are defined in <fenv.h> header (<cfenv> in C++).
Many of the operators containing multi-character sequences are given "names" built from the operator name of each character. For example, += and -= are often called plus equal(s) and minus equal(s), instead of the more verbose "assignment by addition" and "assignment by subtraction". The binding of operators in C and C++ is specified (in the ...
[4] Expression templates implement delayed evaluation using expression trees that only exist at compile time. Each assignment to a Vec, such as Vec x = a + b + c, generates a new Vec constructor if needed by template instantiation. This constructor operates on three Vec; it allocates the necessary memory and then performs the computation. Thus ...
A character in single quotes (example: 'R'), called a "character constant," represents the value of that character in the execution character set, with type int. Except for character constants, the type of an integer constant is determined by the width required to represent the specified value, but is always at least as wide as int.
For example, the constant π may be defined as the ratio of the length of a circle's circumference to its diameter. The following list includes a decimal expansion and set containing each number, ordered by year of discovery. The column headings may be clicked to sort the table alphabetically, by decimal value, or by set.
One very basic way is by simply writing a literal number, character, or string into the program code, which is straightforward in C, C++, and similar languages. In assembly language, literal numbers and characters are done using the "immediate mode" instructions available on most microprocessors.
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For example, in the declaration int *ptr, the dereferenced form *ptr is an int, while the reference form ptr is a pointer to an int. Thus const modifies the name to its right. The C++ convention is instead to associate the * with the type, as in int* ptr, and read the const as modifying the type to the left.