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This article compares a large number of programming languages by tabulating their data types, their expression, statement, and declaration syntax, and some common operating-system interfaces. Conventions of this article
It introduces popular programming techniques along with robotics and artificial intelligence. The robot can be programmed in Arabic, Chinese, Dutch, German, English and Swedish. Scratch is a visual language with the goal of teaching programming concepts to children by allowing them to create projects such as games, videos, and music. It does ...
A multiple choice question, with days of the week as potential answers. Multiple choice (MC), [1] objective response or MCQ(for multiple choice question) is a form of an objective assessment in which respondents are asked to select only the correct answer from the choices offered as a list.
A simple custom block in the Snap! visual programming language, which is based on Scratch, calculating the sum of all numbers with values between a and b. In computing, a visual programming language (visual programming system, VPL, or, VPS), also known as diagrammatic programming, [1] [2] graphical programming or block coding, is a programming language that lets users create programs by ...
The Computer Language Benchmarks Game site warns against over-generalizing from benchmark data, but contains a large number of micro-benchmarks of reader-contributed code snippets, with an interface that generates various charts and tables comparing specific programming languages and types of tests.
Declarative programming stands in contrast to imperative programming via imperative programming languages, where control flow is specified by serial orders (imperatives). (Pure) functional and logic-based programming languages are also declarative, and constitute the major subcategories of the declarative category.
Rule-based programming – a network of rules of thumb that comprise a knowledge base and can be used for expert systems and problem deduction & resolution; Visual programming – manipulating program elements graphically rather than by specifying them textually (e.g. Simulink); also termed diagrammatic programming [1]
The original Visual Objects project (code-named Aspen) was started as part of Nantucket's attempts to bring the Clipper language to Windows, and move from the procedural to the object-oriented style. It also converted Clipper from a p-code system to being a true native compiler and introduced more elements of the C language (such as typed ...