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  2. Centroid - Wikipedia

    en.wikipedia.org/wiki/Centroid

    Find the centroids of these two rectangles by drawing the diagonals. Draw a line joining the centroids. The centroid of the shape must lie on this line . Divide the shape into two other rectangles, as shown in fig 3. Find the centroids of these two rectangles by drawing the diagonals. Draw a line joining the centroids.

  3. List of centroids - Wikipedia

    en.wikipedia.org/wiki/List_of_centroids

    The following is a list of centroids of various two-dimensional and three-dimensional objects. The centroid of an object X {\displaystyle X} in n {\displaystyle n} - dimensional space is the intersection of all hyperplanes that divide X {\displaystyle X} into two parts of equal moment about the hyperplane.

  4. Centre (geometry) - Wikipedia

    en.wikipedia.org/wiki/Centre_(geometry)

    The "vertex centroid" comes from considering the polygon as being empty but having equal masses at its vertices. The "side centroid" comes from considering the sides to have constant mass per unit length. The usual centre, called just the centroid (centre of area) comes from considering the surface of the polygon as having constant density ...

  5. First moment of area - Wikipedia

    en.wikipedia.org/wiki/First_moment_of_area

    The first moment of area is based on the mathematical construct moments in metric spaces.It is a measure of the spatial distribution of a shape in relation to an axis. The first moment of area of a shape, about a certain axis, equals the sum over all the infinitesimal parts of the shape of the area of that part times its distance from the axis [Σad].

  6. Quadrilateral - Wikipedia

    en.wikipedia.org/wiki/Quadrilateral

    The "vertex centroid" comes from considering the quadrilateral as being empty but having equal masses at its vertices. The "side centroid" comes from considering the sides to have constant mass per unit length. The usual centre, called just centroid (centre of area) comes from considering the surface of the quadrilateral as having constant ...

  7. Shoelace formula - Wikipedia

    en.wikipedia.org/wiki/Shoelace_formula

    Shoelace scheme for determining the area of a polygon with point coordinates (,),..., (,). The shoelace formula, also known as Gauss's area formula and the surveyor's formula, [1] is a mathematical algorithm to determine the area of a simple polygon whose vertices are described by their Cartesian coordinates in the plane. [2]

  8. AOL Video - Serving the best video content from AOL and ...

    www.aol.com/video/view/how-to-find-the-missing...

    The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  9. Regular polygon - Wikipedia

    en.wikipedia.org/wiki/Regular_polygon

    For a regular polygon with 10,000 sides (a myriagon) the internal angle is 179.964°. As the number of sides increases, the internal angle can come very close to 180°, and the shape of the polygon approaches that of a circle. However the polygon can never become a circle.