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  2. Motion planning - Wikipedia

    en.wikipedia.org/wiki/Motion_planning

    A basic motion planning problem is to compute a continuous path that connects a start configuration S and a goal configuration G, while avoiding collision with known obstacles. The robot and obstacle geometry is described in a 2D or 3D workspace , while the motion is represented as a path in (possibly higher-dimensional) configuration space .

  3. Code motion - Wikipedia

    en.wikipedia.org/wiki/Code_motion

    A diagram depicting an optimizing compiler removing a potentially useless call to assembly instruction "b" by sinking it to its point of use. Code Sinking, also known as lazy code motion, is a term for a technique that reduces wasted instructions by moving instructions to branches in which they are used: [1] If an operation is executed before a branch, and only one of the branch paths use the ...

  4. Kinematics - Wikipedia

    en.wikipedia.org/wiki/Kinematics

    [4] [5] [6] A kinematics problem begins by describing the geometry of the system and declaring the initial conditions of any known values of position, velocity and/or acceleration of points within the system. Then, using arguments from geometry, the position, velocity and acceleration of any unknown parts of the system can be determined.

  5. Loop-invariant code motion - Wikipedia

    en.wikipedia.org/wiki/Loop-invariant_code_motion

    For example, if all reaching definitions for the operands of some simple expression are outside of the loop, the expression can be moved out of the loop. Recent work by Moyen, Rubiano and Seiller uses data-flow dependence analysis [ 1 ] to detect not only invariant commands but larger code fragments such as an inner loop.

  6. Pebble motion problems - Wikipedia

    en.wikipedia.org/wiki/Pebble_motion_problems

    Pebble motion problems occur in domains such as multi-robot motion planning (in which the pebbles are robots) and network routing (in which the pebbles are packets of data). The best-known example of a pebble motion problem is the famous 15 puzzle where a disordered group of fifteen tiles must be rearranged within a 4x4 grid by sliding one tile ...

  7. Brachistochrone curve - Wikipedia

    en.wikipedia.org/wiki/Brachistochrone_curve

    The curve of fastest descent is not a straight or polygonal line (blue) but a cycloid (red).. In physics and mathematics, a brachistochrone curve (from Ancient Greek βράχιστος χρόνος (brákhistos khrónos) 'shortest time'), [1] or curve of fastest descent, is the one lying on the plane between a point A and a lower point B, where B is not directly below A, on which a bead slides ...

  8. Euler–Maruyama method - Wikipedia

    en.wikipedia.org/wiki/Euler–Maruyama_method

    In Itô calculus, the Euler–Maruyama method (also simply called the Euler method) is a method for the approximate numerical solution of a stochastic differential equation (SDE). It is an extension of the Euler method for ordinary differential equations to stochastic differential equations named after Leonhard Euler and Gisiro Maruyama .

  9. Linear motion - Wikipedia

    en.wikipedia.org/wiki/Linear_motion

    Since linear motion is a motion in a single dimension, the distance traveled by an object in particular direction is the same as displacement. [4] The SI unit of displacement is the metre . [ 5 ] [ 6 ] If x 1 {\displaystyle x_{1}} is the initial position of an object and x 2 {\displaystyle x_{2}} is the final position, then mathematically the ...