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Journalists have noted that in "just about every flat-panel TV in existence, each pixel is composed of one red, one green, and one blue subpixel (RGB), all of uniform size". [8] In traditional flat-panel screens, the resolution is defined by the number of red, green, and blue subpixels, in groups of three, in an array in each axis.
This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g., red indicates a 4:3 ratio).
The most common types of SMD are: 3528, single colour, non-addressable, very low power; 5050, containing three LEDs allowing for RGB and addressable strips as well as higher power levels; 2835, a newer single-color SMD having the same surface dimensions as the 3528 but a larger emitter area and a thinner design with an integrated heatsink ...
Ultra Extended Graphics Array A de facto high-resolution standard. This is the native resolution for many 20" LCD monitors, and was a recommended mode for some high-end 21" CRTs. 1600×1200 (1,920k) 1600 1200 1,920,000 4:3 24 bpp WUXGA: Widescreen Ultra Extended Graphics Array A wide version of the UXGA format.
60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]
What I liked about Storyworth. There’s a lot to like about Storyworth, assuming you either choose to answer the questions yourself or choose to pepper a willing participant.
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