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  2. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    High dynamic range (HDR), also known as wide dynamic range, extended dynamic range, or expanded dynamic range, is a signal with a higher dynamic range than usual.. The term is often used in discussing the dynamic ranges of images, videos, audio or radio.

  3. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    The use of high-dynamic-range imaging (HDRI) in computer graphics was introduced by Greg Ward in 1985 with his open-source Radiance rendering and lighting simulation software which created the first file format to retain a high-dynamic-range image. HDRI languished for more than a decade, held back by limited computing power, storage, and ...

  4. Multi-exposure HDR capture - Wikipedia

    en.wikipedia.org/wiki/Multi-exposure_HDR_capture

    Tone mapped high-dynamic-range (HDR) image of St. Kentigern's Church in Blackpool, Lancashire, England. In photography and videography, multi-exposure HDR capture is a technique that creates high dynamic range (HDR) images (or extended dynamic range images) by taking and combining multiple exposures of the same subject matter at different exposures.

  5. POV-Ray - Wikipedia

    en.wikipedia.org/wiki/POV-Ray

    Originally, POV-Ray was distributed under its own POV-Ray License; namely, the POV-Ray 3.6 Distribution License [17] and the POV-Ray 3.6 Source License, [18] which permitted free distribution of the program source code and binaries, while restricting commercial distribution and the creation of derivative works other than fully functional ...

  6. Low poly - Wikipedia

    en.wikipedia.org/wiki/Low_poly

    Since then, the number of low poly games has expanded quickly; from 2014 to 2018, there were 244 titles published on Steam using the low poly tag. Although it has gained some traction in the art world, low poly is a much more established style in video games, most commonly indie games , since it gives the game fairly unique visuals and less ...

  7. Heaven Benchmark - Wikipedia

    en.wikipedia.org/wiki/Heaven_Benchmark

    Heaven and other benchmarks by UNIGINE Company are often used by hardware reviewers to compare performance of GPUs [1] [2] [3] and by overclockers for online and offline competitions in GPU overclocking [4] [5]. Running Heaven (or another benchmark by UNIGINE Company) produces a performance score: the higher the numbers, the better the ...

  8. High Efficiency Video Coding - Wikipedia

    en.wikipedia.org/wiki/High_Efficiency_Video_Coding

    The first 100,000 "devices" (which includes software implementations) are royalty free, and after that the fee is $0.20 per device up to an annual cap of $25 million. [49] This is significantly more expensive than the fees on AVC, which were $0.10 per device, with the same 100,000 waiver, and an annual cap of $6.5 million.

  9. Hybrid Heaven - Wikipedia

    en.wikipedia.org/wiki/Hybrid_Heaven

    Hybrid Heaven [1] is a 1999 action role playing game developed by Konami Computer Entertainment Osaka and published by Konami for Nintendo 64. This game is most notable for its peculiar mix of genres: it has aspects of both role-playing video games and action-adventure games. It is also one of the few Nintendo 64 titles to support a widescreen ...