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In figure C above, when an argument larger than 11 bytes is supplied on the command line foo() overwrites local stack data, the saved frame pointer, and most importantly, the return address. When foo() returns, it pops the return address off the stack and jumps to that address (i.e. starts executing instructions from that address).
Visualization of a software buffer overflow. Data is written into A, but is too large to fit within A, so it overflows into B.. In programming and information security, a buffer overflow or buffer overrun is an anomaly whereby a program writes data to a buffer beyond the buffer's allocated memory, overwriting adjacent memory locations.
A bit array (also known as bitmask, [1] bit map, bit set, bit string, or bit vector) is an array data structure that compactly stores bits.It can be used to implement a simple set data structure.
A hex editor (or binary file editor or byte editor) is a computer program that allows for manipulation of the fundamental binary data that constitutes a computer file. The name 'hex' comes from 'hexadecimal', a standard numerical format for representing binary data. A typical computer file occupies multiple areas on the storage medium, whose ...
There are many ways that could manually create a zero-byte file, for example, saving empty content in a text editor, using utilities provided by operating systems, or programming to create it. On Unix-like systems, the shell command $ touch filename results in a zero-byte file filename. Zero-byte files may arise in cases where a program creates ...
It is analogous to the Unix rm command and to the Stratus OpenVOS delete_file and delete_dircommands. [5] DEC RT-11, [6] OS/8, [7] RSX-11, [8] and OpenVMS [9] also provide the delete command which can be contracted to del. AmigaDOS [10] and TSC FLEX [11] provide a delete command as well. The erase command is supported by Tim Paterson's SCP 86 ...
defines a seven element array whose first element is a literal array, second element a byte array, third element the string 'four', and so on. Many implementations support the following literal syntax for ByteArrays: #
In DOS 1.x, it was necessary for the CS (Code Segment) register to contain the same segment as the PSP at program termination, thus standard programming practice involved saving the DS register (since the DS register is loaded with the PSP segment) along with a zero word to the stack at program start and terminating the program with a RETF instruction, which would pop the saved segment value ...