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The Universal Hint System, better known by the acronym UHS, is a form of strategy guide used for video games, created by Jason Strautmann in 1988. The system is designed to provide hints for solving specific parts of games without including premature spoilers .
Still Life 2 is a 2009 adventure game developed by French company Gameco Studios and published by MC2 France under their Microïds label. It is a sequel to the 2005 game Still Life , and follows on from the characters and themes of 2003's Post Mortem .
Still Life is a 2005 adventure game by Microïds. Still Life is a sequel to Post Mortem. A sequel, Still Life 2, was released in 2009. The game has since sold 240,000 copies worldwide. [4] A major theme throughout the game is art, especially the technique of still life that the game is named after.
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Pages in category "Still Life (video game series)" The following 3 pages are in this category, out of 3 total. This list may not reflect recent changes. P.
A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...
bejeweled 2 cheats tips There is a meter on the bottom of the screen which shows the progress you have made in that level. When the bar is full, you will go to the next level (the blocks will be ...
In order to be released at the same time as the game, commercial strategy guides are often based on a pre-release version of the game, rather than the final retail version; BradyGames' guide for Grand Theft Auto: San Andreas included misplaced item locations and a slightly different map, which made some directions impossible to follow.