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EGM2 (stylized as EGM 2) was a video game magazine published by Sendai Publishing from July 1994 to July 1998 as a spin-off of Electronic Gaming Monthly. Unlike EGM , however, EGM2 lacked a reviews section and had a greater emphasis on import games.
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The magazine's staff rate games on a scale of 1 to 10 with quarter-point intervals. A score of 1 to 5 is considered terrible (in many issues, 1 is noted as a joke reason for the score, for instance, "Duplicates in lootboxes" in issue 295); [ 44 ] 6 to 7 is "average", a decently playable, and sometimes fun (but flawed) game; and 10 is a rare ...
EGM may refer to: Earth Gravitational Model; An Egg's Guide to Minecraft, a British animated web series. Electrogram, an electrical recording of an organ. Electronic gaming machine; Electronic Gaming Monthly, an American video game magazine. Empire Gallantry Medal, a British civil award. Evidence gap map, in infographics; Extraordinary general ...
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Journalist reporting and evaluation of video games in periodicals began from the late 1970s to 1980 in general coin-operated industry magazines like Play Meter [1] and RePlay, [2] home entertainment magazines like Video, [3] as well as magazines focused on computing and new information technologies like InfoWorld or Popular Electronics.
The magazine released 49 issues under its original name.. Starting in August 1998, EGM 2 became Expert Gamer, [1] and the magazine's focus shifted away from news and previews to strategy and tricks. Despite the different name, XG continued EGM 2 ' s numbering system.
After three years with EGM, Norm contacted Slave Labor Graphics about making a standalone, full-length Hsu and Chan comic book. Slave Labor agreed, with eight issues of the comic published between 2003 and 2009. A collection of the first five of these along with extra bonus material was released in 2004 and titled Hsu and Chan: Too Much Adventure.