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  2. Magic Item Compendium - Wikipedia

    en.wikipedia.org/wiki/Magic_Item_Compendium

    The Magic Item Compendium was written by Andy Collins with Eytan Bernstein, Frank Brunner, Owen K.C. Stephens, and John Snead, and was released March 2007.Cover art was by Francis Tsai, with interior art by Steven Belledin, Ed Cox, Carl Critchlow, Eric Deschamps, Steve Ellis, Wayne England, Matt Faulkner, Emily Fiegenschuh, Randy Gallegos, David Griffith, Brian Hagan, Ralph Horsley, Heather ...

  3. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Magic Item Compendium: Andy Collins, Mike Mearls, Stephen Schubert, Eytan Bernstein, Frank Brunner, John Snead, Owen K.C. Stephens: March 13, 2007: Contains descriptions of magic items (in some cases updated) from various previous sources (including the Arms and Equipment Guide, Magic of Faerûn, and Complete Divine, as well as new spells. 224

  4. Magic item (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Magic_item_(Dungeons...

    Magic items have been prevalent in the game in every edition and setting, from the original edition in 1974 until the modern fifth edition. In addition to jewels and gold coins, they form part of the treasure that the players often seek in a dungeon. [1] Magic items are generally found in treasure hoards, or recovered from fallen opponents ...

  5. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The Book of Marvelous Magic: N/A: Frank Mentzer Gary Gygax: 1985: Magic items also for AD&D: AC5 9037: Player Character Record Sheets: N/A: N/A: 1984: Basic/Expert/Companion AC6 9037: Player Character Record Sheets: N/A: N/A: 1985: as AC5 + Master AC7 9156: Master Player Screen: The Spindle: 26–36: Bruce Nesmith: 1985: GM Screen & Module AC8 ...

  6. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  7. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    These wild mages were one of Tome of Magic's most long-lasting additions to D&D, as their reappeared as a prestige class for 3.5e in Complete Arcane (2004)" [54] In 4th and 5th edition, wild magic appears as an option for sorcerer; as a spell source in 4th edition's Player's Handbook 2 (2009), and as a subclass option in 5th edition's Player's ...

  8. Unearthed Arcana - Wikipedia

    en.wikipedia.org/wiki/Unearthed_Arcana

    New classes, new spells, new magic items - that's the default "recipe" for a d20 product these days. We saw no need to do that with this book." [ 23 ] Where the original Unearthed Arcana had simply expanded the rules and options of the core game, this 224-page supplement was aimed at providing an extensive list of variant rules and options to ...

  9. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    Screen Rant rated the wizard class as the most powerful class of the base 12 character classes in the 5th edition. "The squishiest of all classes gets the number one slot. [...] But while it’s true that a gentle breeze could knock over a wizard, with the number of spells they have, their ability to strike back more than makes up for it.