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  2. Nvidia CUDA Compiler - Wikipedia

    en.wikipedia.org/wiki/Nvidia_CUDA_Compiler

    CUDA code runs on both the central processing unit (CPU) and graphics processing unit (GPU). NVCC separates these two parts and sends host code (the part of code which will be run on the CPU) to a C compiler like GNU Compiler Collection (GCC) or Intel C++ Compiler (ICC) or Microsoft Visual C++ Compiler, and sends the device code (the part which will run on the GPU) to the GPU.

  3. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    CUDA 8.0 comes with these other software components: nView – NVIDIA nView Desktop Management Software; NVWMI – NVIDIA Enterprise Management Toolkit; GameWorks PhysX – is a multi-platform game physics engine; CUDA 9.0–9.2 comes with these other components: CUTLASS 1.0 – custom linear algebra algorithms,

  4. Nvidia Jetson - Wikipedia

    en.wikipedia.org/wiki/Nvidia_Jetson

    6-core Nvidia Carmel ARMv8.2 64-bit CPU 6MB L2 + 4MB L3 8 GiB 10–20W 2023 Jetson Orin Nano [20] 20–40 TOPS from 512-core Nvidia Ampere architecture GPU with 16 Tensor cores 6-core ARM Cortex-A78AE v8.2 64-bit CPU 1.5MB L2 + 4MB L3 4–8 GiB 7–10 W 2023 Jetson Orin NX 70–100 TOPS 1024-core Nvidia Ampere architecture GPU with 32 Tensor cores

  5. rCUDA - Wikipedia

    en.wikipedia.org/wiki/RCUDA

    rCUDA, which stands for Remote CUDA, is a type of middleware software framework for remote GPU virtualization. Fully compatible with the CUDA application programming interface ( API ), it allows the allocation of one or more CUDA-enabled GPUs to a single application.

  6. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    A BFG Physx card. PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia).

  7. Parallel Thread Execution - Wikipedia

    en.wikipedia.org/wiki/Parallel_Thread_Execution

    The setp.cc.type instruction sets a predicate register to the result of comparing two registers of appropriate type, there is also a set instruction, where set.le.u32.u64 %r101, %rd12, %rd28 sets the 32-bit register %r101 to 0xffffffff if the 64-bit register %rd12 is less than or equal to the 64-bit register %rd28. Otherwise %r101 is set to ...

  8. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    64 FSB 175 133 2:4:2 Up to 32 system RAM 2.128 4.256 DDR 64 128 350 350 700 0 0.700 3 GeForce2 MX200 March 3, 2001 AGP 4x, PCI 166 32 64 1.328 SDR 64 1 GeForce2 MX June 28, 2000 2.656 128 4 GeForce2 MX400 March 3, 2001 200 166,200 (SDR) 166 (DDR) 1.328 3.200 2.656 SDR DDR 64/128 (SDR) 64 (DDR) 400 400 800 0.800 5 GeForce2 GTS April 26, 2000 ...

  9. OptiX - Wikipedia

    en.wikipedia.org/wiki/OptiX

    The computations are offloaded to the GPUs through either the low-level or the high-level API introduced with CUDA. CUDA is only available for Nvidia's graphics products. Nvidia OptiX is part of Nvidia GameWorks. OptiX is a high-level, or "to-the-algorithm" API, meaning that it is designed to encapsulate the entire algorithm of which ray ...