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  2. RITE Method - Wikipedia

    en.wikipedia.org/wiki/RITE_Method

    RITE Method, for Rapid Iterative Testing and Evaluation, [1] typically referred to as "RITE" testing, is an iterative usability method. It was defined by Michael Medlock, Dennis Wixon, Bill Fulton, Mark Terrano and Ramon Romero. It has been publicly championed by Dennis Wixon [2] while working in the games space for Microsoft.

  3. Usability testing - Wikipedia

    en.wikipedia.org/wiki/Usability_testing

    Usability testing is a technique used in user-centered interaction design to evaluate a product by testing it on users. This can be seen as an irreplaceable usability practice, since it gives direct input on how real users use the system. [1]

  4. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    Usability testing is the most common method designers use to test their designs. The basic idea behind conducting a usability test is to check whether the design of a product or brand works well with the target users. Usability testing is about testing whether the product's design is successful and, if not, how it can be improved.

  5. Usability lab - Wikipedia

    en.wikipedia.org/wiki/Usability_lab

    Usability is defined by how effectively users can use a product, a brochure, application, website, software package, or video game to achieve their goals. [1] Usability testing is a practice used within the field of user-centered design and user experience that allows for the designers to interact with the users directly about the product to make any necessary modifications to the prototype of ...

  6. Think aloud protocol - Wikipedia

    en.wikipedia.org/wiki/Think_aloud_protocol

    The think-aloud method was introduced in the usability field by Clayton Lewis [3] while he was at IBM, and is explained in Task-Centered User Interface Design: A Practical Introduction by Lewis and John Rieman. [4] The method was developed based on the techniques of protocol analysis by K. Ericsson and H. Simon.

  7. User-centered design - Wikipedia

    en.wikipedia.org/wiki/User-centered_design

    Evaluate product: Perform usability testing and collect user feedback at every design stage. The above procedure is repeated to further refine the product. These phases are general approaches and factors such as design goals, team and their timeline, and environment in which the product is developed, determine the appropriate phases for a ...

  8. Heuristic evaluation - Wikipedia

    en.wikipedia.org/wiki/Heuristic_evaluation

    A heuristic evaluation is a usability inspection method for computer software that helps to identify usability problems in the user interface design.It specifically involves evaluators examining the interface and judging its compliance with recognized usability principles (the "heuristics").

  9. Software testing - Wikipedia

    en.wikipedia.org/wiki/Software_testing

    The test plan could come in the form of a single plan that includes all test types (like an acceptance or system test plan) and planning considerations, or it may be issued as a master test plan that provides an overview of more than one detailed test plan (a plan of a plan). [51] A test plan can be, in some cases, part of a wide "test strategy ...