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Super Mario Bros. 3 [a] is a 1988 platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990, and in Europe on August 29, 1991.
A 1-up Mushroom from the Super Mario series An extra life or a 1-up is a video game item that increments the player character's number of lives. [ 10 ] Because there are no universal game rules, the form 1-ups take varies from game to game, but are often rare and difficult items to acquire.
The code is also known as the "Contra Code" and "30 Lives Code", since the code provided the player 30 extra lives in Contra. The code has been used to help novice players progress through the game. [10] [12] The Konami Code was created by Kazuhisa Hashimoto, who was developing the home port of the 1985 arcade game Gradius for the NES.
Super Mario Bros. is the sixth best-selling video game of all time. The game was the all-time bestselling video game for over 20 years until its lifetime sales were surpassed by Wii Sports. [113] Super Mario Bros., Super Mario Bros. 3, and Super Mario Bros. 2 were, respectively, the three bestselling games for the Nintendo Entertainment System.
In Super Mario Bros. 3, Toad appears in the Toad houses where he provides items and extra lives for Mario to take on his journey. He is the sole playable character in the puzzle game Wario's Woods , where he tries to prevent Wario from taking over the woods with the help of Birdo and a fairy named Wanda.
Multiple Easter eggs were also added throughout all three games, such as being able to give Mario infinite lives in Super Mario Bros. and The Lost Levels by holding the A button upon starting the game and being able to access and listen to the Mario Drawing Song (which included a language error) [7] by holding down the A button in the clock ...
A sequel to Super Mario Bros. (1985), it was originally released in Japan for the Family Computer Disk System as Super Mario Bros. 2 [a] on June 3, 1986. Nintendo of America deemed it too difficult for its North American audience and instead released an alternative sequel, also titled Super Mario Bros. 2 , in 1988.
Super Mario Maker is a creation tool released for the Wii U in September 2015 [50] which allows players to create their own levels based on the gameplay and style of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, as well as to share their creations online. Based on existing games, several gameplay ...