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These films were the first complete driver training course recorded on film to support classroom simulation. [ 1 ] The fronts and sides of the Aetnacars were designed to give a general automotive impression, with nonfunctional features such as headlights and bumpers, somewhat similar to the design of bumper cars and other arcade rides .
It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.
Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.
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The core gameplay in a vehicle simulation is the physical and tactical challenge of driving a vehicle. [1] Mastery of vehicle control is the element which encourages players to continue playing, even after the game's goals have been completed. [ 5 ]
Cognitive Research Corporation (CRC) designed the CRCDS for pharmaceutical research use. [3] The system consists of a single PC, three 21-inch LCD monitors (105-degree field of view), a full-size steering wheel and pedals, [1] an instrument panel display, a 2.1 audio system, a tactile transducer, and a separate display for the Coach/Instructor.
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Examples of occupant-controlled motion simulators are flight simulators, driving simulators, and hydraulic arcade cabinets for racing games and other arcade video games. Other occupant-controlled vehicle simulation games simulate the control of boats, motorcycles, rollercoasters, military vehicles, ATVs, or spacecraft, among other craft types.