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Y′UV, also written YUV, is the color model found in the PAL analogue color TV standard. A color is described as a Y′ component ( luma ) and two chroma components U and V. The prime symbol (') denotes that the luma is calculated from gamma-corrected RGB input and that it is different from true luminance . [ 1 ]
Pixel formats used in Y'CbCr can be referred to as YUV too, for example yuv420p, yuvj420p and many others. In a similar vein, the term luminance and the symbol Y are often used erroneously to refer to luma, which is denoted with the symbol Y'. The luma (Y') of video engineering deviates from the luminance (Y) of color science (as defined by CIE).
YCbCr is sometimes abbreviated to YCC.Typically the terms Y′CbCr, YCbCr, YPbPr and YUV are used interchangeably, leading to some confusion. The main difference is that YPbPr is used with analog images and YCbCr with digital images, leading to different scaling values for U max and V max (in YCbCr both are ) when converting to/from YUV.
YIQ is the color space used by the analog NTSC color TV system. I stands for in-phase, while Q stands for quadrature, referring to the components used in quadrature amplitude modulation. Other TV systems used different color spaces, such as YUV for PAL or YDbDr for SECAM. Later digital standards use the YCbCr color space.
The Game Boy Color (GBC or CGB) is an 8-bit handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy , the Game Boy Color features a color TFT screen rather than monochrome , a processor that can operate twice as fast, and four ...
New Orleans Pelicans star Zion Williamson has suffered yet another major setback. The Pelicans announced Saturday the 24-year-old forward has been diagnosed with a left hamstring strain and will ...
Pigment gives color to your skin, hair and eyes." "Just as you can develop melanoma on your skin, you can also develop it inside your eye or on your conjunctiva. Although it is the most common eye ...
As of 2011, most graphic cards define pixel values in terms of the colors red, green, and blue. The typical range of intensity values for each color, 0–255, is based on taking a binary number with 32 bits and breaking it up into four bytes of 8 bits each. 8 bits can hold a value from 0 to 255.