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Banjo-Kazooie: Grunty's Revenge was released in 2003 for the Game Boy Advance. Taking place two months after Banjo-Kazooie, Klungo, Gruntilda's most loyal henchman, makes a robot for Gruntilda's spirit to dwell inside. The newly created "Mecha-Grunty," infused with a transferred Gruntilda's spirit, travels back in time to prevent the first ...
The company is best known for its platform games, which include the Donkey Kong Country series and the Banjo-Kazooie series, and for its Nintendo 64 first-person shooters GoldenEye 007 and Perfect Dark. This list includes games produced by Rare after its formation. It does not include games developed or published by Ultimate Play the Game.
Rare evolved from the company Ultimate Play the Game, which was founded in Ashby-de-la-Zouch, Leicestershire by former arcade game developers Tim and Chris Stamper. [1] After multiple critically and commercially successful releases including Jetpac, Atic Atac, Sabre Wulf, and Knight Lore, Ultimate Play The Game was one of the biggest UK-based video game development companies. [2]
Banjo & Kazooie are the protagonists of the video game series Banjo-Kazooie, created by the British video game company Rare. They were introduced in the original Banjo-Kazooie (1998). Banjo is a honeybear who is accompanied by Kazooie, a bird who is often seen seeking shelter in Banjo's backpack and emerging to perform various moves and attacks.
It is the third installment in the Banjo-Kazooie series and takes place between the events of the Nintendo 64 (N64) games Banjo-Kazooie (1998) and Banjo-Tooie (2000). In Grunty's Revenge, the evil witch Gruntilda travels back in time to prevent the events of Banjo-Kazooie from happening, and the bear Banjo and his bird friend Kazooie set out to ...
Banjo-Kazooie: Nuts & Bolts is a 2008 platform game developed by Rare and published by Microsoft Game Studios for the Xbox 360.Set eight years after Banjo-Tooie (2000), Nuts & Bolts follows the bear-and-bird duo Banjo and Kazooie as they compete with the witch Gruntilda for ownership of their home.
In 2006, Mayles decided to go back to his roots, and started a new Banjo-Kazooie project with a new feature: car building. It was announced at X06, and was titled Banjo-Kazooie: Nuts & Bolts. [4] The game was released in 2008. After Nuts & Bolts, Mayles did work on the Xbox 360 version of Sonic & Sega All-Stars Racing and on Kinect Sports.
The first game the company worked on was codenamed "Project Ukulele", which was described as a spiritual successor to Banjo-Kazooie. [2] The team launched a Kickstarter campaign for the project, and it managed to reach the stretch goal of US$1 million within 24 hours. [3]