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Social media can provide students with resources that they can utilize in essays, projects, and presentations. Students can easily access comments made by teachers and peers and offer feedback to teachers. [19] Social media can offer students the opportunity to collaborate by sharing information without requiring face to face meetings. [20]
The Collaborative for Academic, Social, and Emotional Learning (CASEL) was founded in 1994, and participants published Promoting Social and Emotional Learning: Guidelines for Educators in 1997. [8] In 2019, the concept of Transformative Social and Emotional Learning (Transformative SEL, TSEL or T-SEL) was developed. Transformative SEL aims to ...
The sources are not limited to textbooks. For example, in the social studies or history classroom, primary source texts and images encourage the development of critical reading skills. For themes related to current events, analysis of modern media hones media literacy skills. [6] Various teaching and learning methods can be used.
The increased use of technology can lead to the replacement of teachers which would completely remove any social aspect of a classroom climate as the students would be learning from a robot or a machine and would not have that teacher student connection that is essential. [5] "Oral Presentations and group collaborations, students will learn to ...
Social emotional development represents a specific domain of child development.It is a gradual, integrative process through which children acquire the capacity to understand, experience, express, and manage emotions and to develop meaningful relationships with others. [1]
The world is a changing place and teachers need to integrate the world into their students’ educations. It relates to the self and social learning aspects of 3S understanding that help set it apart. This is an excellent example of the democratic self and social understanding discussed by Henderson.
Social connection; A more complete taxonomy of game elements used in educational contexts divide 21 game elements into five dimensions [12] [13] Gamification Taxonomy for Education [12] [13] When a classroom incorporates the use of some of these elements, that environment can be considered "gamified".
Accordingly, students assume active, social roles in the classroom that involve interactive learning, negotiation, information gathering and the co-construction of meaning (Lee and VanPatten, 1995). William Glasser's "control theory" exemplifies his attempts to empower students and give them voice by focusing on their basic, human needs: Unless ...