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Gradle is a build automation tool for multi-language software development. It controls the development process in the tasks of compilation and packaging to testing, deployment, and publishing. It controls the development process in the tasks of compilation and packaging to testing, deployment, and publishing.
Gradle – Free software build automation tool; with a Groovy-based domain specific language (DSL), combining features of Apache Ant and Apache Maven with more features like a reliable incremental build; Grunt – JavaScript build tool; Gulp – Server-side JavaScript build tool
The runtime overhead of added instrumentation is small (5–20%) and the bytecode instrumentor itself is very fast (mostly limited by file I/O speed). Memory overhead is a few hundred bytes per Java class. EMMA is 100% pure Java, has no external library dependencies, and works in any Java 2 JVM (even 1.2.x).
Java: Changeset Tree Numbers REST services over HTTP/HTTPS: Unknown Revision Control System: C: Changeset File Numbers File system 5.3 MB Source Code Control System: C: Changeset File Numbers NFS: 1.3 MB StarTeam: C++, C, Java: Snapshot File and Tree MD5 hashes custom, TCP/IP Unknown Subversion: C: Changeset and Snapshot Tree Numbers
Written in Java only Windows Linux macOS Other platforms GUI builder Profiling RDBMS EE Limitations BlueJ: GPL2+GNU linking exception: No Yes Yes Yes Yes Solaris: No Not a General IDE; a small scale UML editor DrJava: Permissive: No Yes Yes Yes Yes Solaris: No Java 8 only (2014) Eclipse JDT: EPL: Yes No [40] Yes Yes Yes FreeBSD, JVM, Solaris ...
Bazel is extensible with the Starlark programming language. [13] Starlark is an embedded language whose syntax is a subset of the Python syntax. However, it doesn't implement many of Python's language features, such as the ability to access the file I/O, in order to avoid extensions that could create side-effects or create build outputs not known to the build system itself.
The GNU Autotools, also known as the GNU Build System, is a suite of build automation tools designed to support building source code and packaging the resulting binaries. It supports building a codebase for multiple target systems without customizing or modifying the code.
A relatively common and simple toolchain consists of the tools to build for a particular operating system (OS) and CPU architecture; consisting of a compiler, a linker, and a debugger. With a cross-compiler, a toolchain can support cross-platform development. For building more complex software systems, many other tools may be in the toolchain.