Search results
Results from the WOW.Com Content Network
Lode Runner 3-D is a Nintendo 64 game in the Lode Runner franchise. The game was developed by Big Bang [4] and was released in 1999 in North America and Europe by Infogrames, and in Japan by Banpresto. It is the first 3D game in the Lode Runner series.
Ballistic. A vibrant twist on the addicting ball-shooter classic! By Masque Publishing
To enter or exit 3D mode, players would press the select button. [1] To view the game in 3D, players had to use the included pair of cardboard glasses. [4] [8] When the 3D mode is selected, the game uses computer image processing techniques to combine images from two slightly different viewpoints into a single image, known as anaglyph images ...
Super 3D Noah's Ark, developed on Wolf3D engine and published by the christian video-games company Wisdom Tree (formerly named Color Dreams) the 1st of January 1995, [158] was the first non-violent FPS game along with being the first religious FPS game (Doom was already based on christian mythology as well since the enemy was christian's Hell ...
Temple Run is an endless runner video game developed and published by Imangi Studios. [2] The player controls an explorer who has obtained an ancient relic and runs from demonic monkey-like creatures chasing him. The game was initially released for iOS devices on August 3, 2011, and later ported to Android systems and Windows Phone 8.
Subway Surfers is an endless runner video game. The game starts by tapping the screen, while Jake (the game's main character) or any other character sprays graffiti on a subway, and gets caught in the act by the inspector and his dog, who starts chasing the character. While running, the player can swipe up, down, left, or right to avoid ...
The IRS just dropped a raft of changes, big and small, to the U.S. tax code that could shift how much you owe — or save — in 2025. From bigger deductions to higher limits on health-related ...
Maze, also known as Maze War, [a] is a 3D multiplayer first-person shooter maze game originally developed in 1973 and expanded in 1974. The first version was developed by high school students Steve Colley, Greg Thompson, and Howard Palmer for the Imlac PDS-1 minicomputer during a school work/study program at the NASA Ames Research Center.