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Take-n-Play (formerly Take Along) is a series of die-cast 'Thomas' models made by Learning Curve and designed for preschool children. The models have superseded the Ertl die-cast models range, which has now been discontinued. The two ranges are incompatible as the new models use special 'two-way' magnets instead of the hook-and-loop couplers ...
Learning Curve (1993–2011), Tomy (2012), Mattel (2013–Present) Thomas and Friends Wooden Railway (1993–2017, 2022-), Thomas and Friends Wood (2017–2021): Learning Curve was founded in 1993 by John W. Lee in the US. They produced trains based on the Thomas the Tank Engine and Friends characters.
[1] [2] Its Learning Curve Brands subsidiary is dedicated to infant and preschool merchandise. The company went public in 1997. [3] In 2005, they signed a deal with Marathon Media to produce a line of Totally Spies! dolls. [4] By 2006, 91.8 percent of RC2's products were made in China. [3]
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Fisher-Price was founded in 1930 during the Great Depression by Herman Fisher, Irving Price, Price's illustrator-artist wife Margaret Evans Price and Helen Schelle. [2] [3] Fisher worked previously in manufacturing, selling and advertising games for a company in Churchville, New York. [4]
It’s quite a learning curve. Read On The Fox News App. This process intensifies during the holidays. It’s the final ramp-up to the launch of things on January 3.
Thomas & Friends (formerly known as Thomas the Tank Engine & Friends) is a children's media franchise created by Britt Allcroft and currently owned by Mattel.The franchise revolves around an ensemble cast of anthropomorphic steam locomotives and other vehicles, including the main protagonist Thomas the Tank Engine, who work on the Island of Sodor.
In the fictional town of Chuggington are young novice anthropomorphic railway locomotives, called "Trainees", Koko, Wilson, Brewster, Hoot, Toot and Piper. The trainees and sometimes the more experienced chuggers learn the value of loyal friendship, telling the truth, listening carefully, persisting under adversity, completing tasks, resolving conflict without violence and similar values.
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