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Generative AI features have been integrated into a variety of existing commercially available products such as Microsoft Office (Microsoft Copilot), [69] Google Photos, [70] and the Adobe Suite (Adobe Firefly). [71] Many generative AI models are also available as open-source software, including Stable Diffusion and the LLaMA [72] language model.
ArcGIS CityEngine (renamed from Esri CityEngine in June 2020) [4] was developed at ETH Zurich by the original author Pascal Mueller, co-founder and CEO of Procedural Inc. . During his PhD research at ETH Computer Vision Lab, Mueller invented a number of techniques for procedural modeling of 3D architectural content which make up the foundation of CityEng
Artificial Intelligence for Environment & Sustainability (ARIES) is an international non-profit research project hosted by the Basque Centre for Climate Change (BC3) headquartered in Bilbao, Spain. [1] It was created to integrate scientific computational models for environmental sustainability assessment and policy-making, [2] [3] [4] through ...
In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay.
3D galaxies with planets and their flora and fauna. [35] [36] Pixel Piracy: 2015 Quadro Delta 2D world, [37] including islands, towns and shops, as well as ship's crew. [38] RimWorld: 2013 (EA) Ludeon Studios Customization 3D spherical world map and flat 2D gameplay map, [39] as well as many elements, [40] notably narrative and events. [41 ...
These pre-recorded animations can come from motion-capture sessions or they can be hand-animated in other 3D animation software packages. In addition to the artificial intelligence abilities of Massive , there are numerous other features, including cloth simulation, rigid body dynamics and graphics processing unit ( GPU ) based hardware rendering.
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