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A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.
Digital pets are a subgenre of artificial life game where players train, maintain, and watch a simulated animal. [1] The pets can be simulations of real animals, or fantasy pets. [2] Unlike genetic artificial life games that focus on larger populations of organisms, digital pet games usually allow players to interact with one or a few pets at ...
FurReal are animatronic replications of creatures and animals, and are marketed as an alternative to live pets. The toys seek to emulate the behaviors of common pets, including horses, cats, rabbits and dogs. [1] Toys designed to represent wildlife include elephants, lions, tigers, leopards, jaguars, and bears. [1]
Featuring two lovable characters—the cutest Corgi and a darling Dalmatian—Pixel Petz provides a unique, tactile, and interactive experience, making them endearing companions for kids. Each pet’s face is the main screen, the ears are the controllers, the head is a touch-sensitive sensor, and the nose is a button for making selections.
A virtual pet is an imaginary pet that, as in the real world, needs to be cared for. Such pets are usually on the Internet or in a computer game. Subcategories.
The first-known virtual pet was a screen-cursor chasing cat called Neko. It was rather called a "desktop pet" since at that time the term "virtual pet" did not exist. PF.Magic released the first widely popular virtual pets in 1995 with Dogz, [5] followed by Catz in the spring of 1996, eventually becoming a franchise known as Petz.
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