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Human-in-the-loop simulation of outer space Visualization of a direct numerical simulation model. Historically, simulations used in different fields developed largely independently, but 20th-century studies of systems theory and cybernetics combined with spreading use of computers across all those fields have led to some unification and a more systematic view of the concept.
Simulacra and Simulation (French: Simulacres et Simulation) is a 1981 philosophical treatise by the philosopher and cultural theorist Jean Baudrillard, in which he seeks to examine the relationships between reality, symbols, and society, in particular the significations and symbolism of culture and media involved in constructing an understanding of shared existence.
Modeling and simulation (M&S) is the use of models (e.g., physical, mathematical, behavioral, or logical representation of a system, entity, phenomenon, or process) as a basis for simulations to develop data utilized for managerial or technical decision making.
Similarity is thus the maximal symmetric subset of the simulation preorder, which means it is reflexive, symmetric, and transitive; hence an equivalence relation. However, it is not necessarily a simulation, and precisely in those cases when it is not a simulation, it is strictly coarser than bisimilarity (meaning it is a superset of bisimilarity).
A simulacrum (pl.: simulacra or simulacrums, from Latin simulacrum, meaning "likeness, semblance") is a representation or imitation of a person or thing. [1] The word was first recorded in the English language in the late 16th century, used to describe a representation, such as a statue or a painting, especially of a god.
Baudrillard was born in Reims, northeastern France, on 27 July 1929.His grandparents were farm workers and his father a gendarme.During high school (at the Lycée at Reims), he became aware of 'pataphysics, a parody of the philosophy of science, via philosophy professor Emmanuel Peillet, which is said to be crucial for understanding Baudrillard's later thought.
In social sciences, computer simulation is an integral component of the five angles of analysis fostered by the data percolation methodology, [12] which also includes qualitative and quantitative methods, reviews of the literature (including scholarly), and interviews with experts, and which forms an extension of data triangulation.
The simulation hypothesis proposes that what we experience as the world is actually a simulated reality, such as a computer simulation in which we ourselves are constructs. [1] [2] There has been much debate over this topic in the philosophical discourse, and regarding practical applications in computing.