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In the K-12 industry segment, Weld North operates its platform Imagine Learning: Edgenuity, an Arizona-based 6th-12th grade educational technology and curriculum company, which was acquired in July 2011; [11] Compass Learning, a Texas-based digital curriculum company, acquired in July 2016; [12]
Edgenuity, formerly Education2020 (E2020), is an online learning resource for school districts produced by an American company Imagine Learning, [1] which teaches kindergarten through 12th grade [2] in core, elective, credit recovery, technical, and career subjects. [3] [4] As of 2019, Edgenuity serves more than four million students in the ...
ExploreLearning is a Charlottesville, Virginia-based education technology company that operates a large library of interactive online simulations for mathematics and science education in grades 3–12 called 'Gizmos'.
Imprints and divisions include Capstone Press, Compass Point Books, Picture Window Books, Stone Arch Books, Red Brick Learning, Capstone Digital, Heinemann-Raintree and Switch Press. Capstone acquired the assets of Heinemann-Raintree library reference from Pearson Education in 2008. [5] Heinemann-Raintree has offices in Chicago and Oxford, England.
September 2014) (Learn how and when to remove this message) This is a list of notable educational video games . There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much ...
Note: Most subscribers have some, but not all, of the puzzles that correspond to the following set of solutions for their local newspaper. CROSSWORDS
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