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  2. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    A position (usually in 3D space) along with other information such as color, normal vector and texture coordinates. edge A connection between two vertices. face A closed set of edges, in which a triangle face has three edges, and a quad face has four edges. A polygon is a coplanar set of faces. In systems that support multi-sided faces ...

  3. Platonic solid - Wikipedia

    en.wikipedia.org/wiki/Platonic_solid

    The Platonic solids have been known since antiquity. It has been suggested that certain carved stone balls created by the late Neolithic people of Scotland represent these shapes; however, these balls have rounded knobs rather than being polyhedral, the numbers of knobs frequently differed from the numbers of vertices of the Platonic solids, there is no ball whose knobs match the 20 vertices ...

  4. Rhombicosidodecahedron - Wikipedia

    en.wikipedia.org/wiki/Rhombicosidodecahedron

    In the mathematical field of graph theory, a rhombicosidodecahedral graph is the graph of vertices and edges of the rhombicosidodecahedron, one of the Archimedean solids. It has 60 vertices and 120 edges, and is a quartic graph Archimedean graph. [5] Square centered Schlegel diagram

  5. Wire-frame model - Wikipedia

    en.wikipedia.org/wiki/Wire-frame_model

    In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.

  6. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. [1] [2] [3]

  7. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    Two vertices connected by a straight line become an edge. Three vertices, connected to each other by three edges, define a triangle, which is the simplest polygon in Euclidean space. More complex polygons can be created out of multiple triangles, or as a single object with more than 3 vertices.

  8. Rhombic triacontahedron - Wikipedia

    en.wikipedia.org/wiki/Rhombic_triacontahedron

    3D model of a rhombic triacontahedron. The rhombic triacontahedron, sometimes simply called the triacontahedron as it is the most common thirty-faced polyhedron, is a convex polyhedron with 30 rhombic faces. It has 60 edges and 32 vertices of two types. It is a Catalan solid, and the dual polyhedron of the icosidodecahedron. It is a zonohedron

  9. Pentagonal trapezohedron - Wikipedia

    en.wikipedia.org/wiki/Pentagonal_trapezohedron

    Ten ten-sided dice. The pentagonal trapezohedron was patented for use as a gaming die (i.e. "game apparatus") in 1906. [1] These dice are used for role-playing games that use percentile-based skills; however, a twenty-sided die can be labeled with the numbers 0-9 twice to use for percentages instead.

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