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In Feeding Frenzy, players control a hungry marine predator intent on munching as many other fish as possible.During the course of the game's 40 levels, they switch off between 5 marine animals, with the last eight levels having them play as Orville the Orca, and the last level being a 'boss battle' against the "Shark King", a great white shark.
After flopping through a dim, bloody tunnel, the player encounters a mute fish and its tongue-eating louse, who launches into a musical number over a montage of flesh and parasites. As the player moves on, the environment becomes increasingly biological, with piles of dead fish and lotus seed pods erupting from the walls. A fish tells the ...
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After every five moves, the player played as a different type of fish. When playing for points, the best decision netted the player the most points, with less intelligent decisions earning the player fewer or no points, or in the case of the fish eating something disagreeable, actually taking them away.
The player is a fish who must eat smaller fishes in order to gain points and extra lives while avoiding enemies such as larger fishes, sharks, jellyfish, lobsters and crabs. After eating a certain number of fish, the player's fish grows in size and is thus able to eat a larger selection of fish.
The player has to fight increasingly difficult waves of aliens while taking care of the fishes and unlocking the pieces to the egg. [2] [4] Both modes award the player with shells. The Virtual Tank is the player's personal aquarium where their fish is maintained. [2] The tank can be used as a screensaver. [6]
Lepidophagy is a specialised feeding behaviour in fish that involves eating the scales of other fish. [1] Lepidophagy is widespread, having evolved independently in at least five freshwater families and seven marine families. [2] A related feeding behavior among fish is pterygophagy: feeding on the fins of other fish. [3]
After three fish are thrown, a panel of 5 crabs judge the player on a scale of 1 to 10. [3] There is a boost bar which allows the player to increase the velocity of the fish being thrown and boosting units floating on the game field, named boosties in-game, that will be collected if a swimmer comes close to them. [2]