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Shin Megami Tensei II [a] is a post-apocalyptic role-playing video game developed and published by Atlus. It was originally released for the Super Famicom in 1994 in Japan, and has since been ported to multiple platforms. It is the second game in the Shin Megami Tensei series, which is a subset of the larger Megami Tensei franchise.
The original Digital Devil Story: Megami Tensei games and the Shin Megami Tensei sub-series form the core of the series, while other entries are considered spin-offs. [ 1 ] [ 2 ] Early games have received infrequent releases outside Japan: the first title to be released in North America was 1995's Jack Bros. , and the first Megami Tensei RPG ...
Shin Megami Tensei: Devil Children - Puzzle de Call! Game Boy Advance: July 25, 2003 [141] Atlus: Shin Megami Tensei: Devil Children 2 - Honō no Sho: Game Boy Advance: September 12, 2003 [142] [143] Atlus: Shin Megami Tensei: Devil Children 2 - Kōri no Sho: Shin Megami Tensei II: Game Boy Advance: September 26, 2003 [144] Atlus: EX Jinsei ...
Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon [a] is an action role-playing game developed and published by Atlus for the PlayStation 2.The game is the fourth in the Devil Summoner series, which is a part of the larger Megami Tensei franchise, and serves as the direct sequel to Devil Summoner: Raidou Kuzunoha vs. the Soulless Army.
Shin Megami Tensei: Digital Devil Saga [a] is a duology of role-playing video games developed by Atlus for the PlayStation 2. They are a spin-off of the Megami Tensei series. The first Digital Devil Saga was released in Japan in 2004, North America in 2005, and Europe in 2006. Its direct sequel, Shin Megami Tensei: Digital Devil Saga 2, [b ...
Shin Megami Tensei takes place in a near future Tokyo, first in the year "199X", and then 30 years later in a post-apocalyptic version of the city. [2] [5] A rift has been opened to another world, allowing demons to invade Tokyo; by using a computer program, humans are able to communicate with and summon the demons.
After the release of Shin Megami Tensei II, Atlus began focusing work on building spin-offs and subseries that would form part of the Megami Tensei franchise. [2] Shortly after Nocturne ' s release, a duology titled Digital Devil Saga ( Digital Devil Saga: Avatar Tuner in Japan) was created based around similar systems to Nocturne , and was ...
Wanting to develop a new Megami Tensei with the company's brand on it, Atlus created the next entry for the Super Famicom, partially remaking the story of Megami Tensei II while greatly expanding its story and gameplay systems. [6] The game, titled Shin Megami Tensei, was released in 1992. [23]
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