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This is a list of artillery games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. Information regarding date of release, developer, platform, setting and notability is provided when available.
Following in 1990, Kenny Morse released Tank Wars, which introduced the concept of buying weapons and multiple AI computer-player tanks to the artillery game. Gravity Wars was a conversion of the Amiga game of the same name that took the artillery game into space, introducing a 2D gravity field around planets, a format that has also inspired ...
The game ends if the defending team exhausts the attackers' respawn tickets, or the attacking team captures the final telegraph stations. Unlike Rush modes in previous Battlefield games, the telegraph stations can also be used to call for artillery fire against the attackers.
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ShellShock Live is a multiplayer artillery strategy video game developed and published by kChamp Games based in California, United States. [1] It is the successor of two flash games in the ShellShock Live series released between 2010 and 2012 by the same developer. [2]
Artillery is the generic name for either early two or three-player (usually turn-based) computer games involving tanks fighting each other in combat or similar derivative games. Artillery games are among the earliest computer games developed; the theme of such games is an extension of the original uses of computer themselves, which were once ...
German bombers attacking allied artillery. Panzer General is a turn-based game, set on operational level hex maps. One plays lone scenarios from either Axis or Allied side and against a computer or human opponent. In Campaign Mode, the player assumes the role of a German Generalissimus against the Allied computer.
Men of War (Russian: В тылу врага 2: Лис пустыни, or Behind Enemy Lines 2: Desert Fox) is a 2008 real-time tactics video game sequel to Faces of War developed by Ukrainian company Best Way. Players issue orders to and/or take direct control of soldiers on a simulation-driven battlefield.