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Scram: A Nuclear Power Plant Simulation is an educational simulation video game developed for Atari 8-bit computers by Chris Crawford and published by Atari, Inc. in 1981. [1] Written in Atari BASIC , Scram uses differential equations to simulate nuclear reactor behavior.
DSNP, Program and Data Library System for Dynamic Simulation of Nuclear Power Plant nea-1683 ERANOS 2.3N, Modular code and data system for fast reactor neutronics analyses nea-1916 FINPSA TRAINING 2.2.0.1 -R-, a PSA model in consisting of event trees, fault trees, and cut sets nea-0624 JOSHUA, Neutronics, Hydraulics, Burnup, Refuelling of LWR
In 1971, GSE Systems, then Singer-Link Simulation, built one of the early stage commercial full-scope nuclear power plant simulators. During 1968-1973 period there were four simulators commissioned by nuclear steam supply system (NSSS) vendors, which were General Electric , Westinghouse , Babcock & Wilcox , and Combustion Engineering .
Simulation software is used widely to design equipment so that the final product will be as close to design specs as possible without expensive in process modification. Simulation software with real-time response is often used in gaming, but it also has important industrial applications. When the penalty for improper operation is costly, such ...
The gameplay is a simulation of a global nuclear war, with the game's screen reminiscent of the "big boards" that visually represented thermonuclear war in films such as Dr. Strangelove, Fail-Safe, and especially WarGames. The game has been available by download since September 29, 2006 through Introversion's web store and Steam.
RELAP5-3D is an outgrowth of the one-dimensional RELAP5/MOD3 code developed at Idaho National Laboratory (INL) for the U.S. Nuclear Regulatory Commission (NRC). The U.S. Department of Energy (DOE) began sponsoring additional RELAP5 development in the early 1980s to meet its own reactor safety assessment needs.
[6] Lovelock expressed that SimEarth's simulation has 'a degree of realism' despite it being "little more than a game", and he expressed that he hadn't seen or been involved in any computer simulations of nature on the scale of SimEarth at the time, noting that many professional climate models at the time didn't take clouds, the ocean, or ...
The first software program for power engineering was created by the end of the 1960s for the purpose of monitoring power plants. In the following decades, Power engineering and Computer technologies developed very fast. Software programs were created to collect data for power plants. [1] One of the first computer languages used in Nuclear ...