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Computer chess IC bearing the name of developer Frans Morsch (see Mephisto). Chess machines/programs are available in several different forms: stand-alone chess machines (usually a microprocessor running a software chess program, but sometimes as a specialized hardware machine), software programs running on standard PCs, web sites, and apps for mobile devices.
The ChessMachine was a chess computer sold between 1991 and 1995 by TASC (The Advanced Software Company). It was unique at the time for incorporating both an ARM2 coprocessor for the chess engine on an ISA card which plugged into an IBM PC and a software interface running on the PC to display a chess board and control the engine.
In May 2018, Chess.com acquired the commercial chess engine Komodo, which held an Elo rating of 3300+, third behind Stockfish and Houdini. [17] The Komodo team also announced the addition of the probabilistic method of Monte Carlo tree search machine learning, the same methods used by the recent chess projects AlphaZero and Leela Chess Zero. [18]
Unlike the Mechanical Turk, El Ajedrecista was actually the first autonomous machine capable of playing chess. El Ajedrecista could play an endgame with white, in which white has a king and rook, while black only has a king. The machine was capable of checkmating the black king (played by a human) every time, and able to identify illegal moves. [3]
The machine won the North American Computer Chess Championship in 1987 and Hsu and his team followed up with a successor, Deep Thought, in 1988. [ 2 ] [ 3 ] After receiving his doctorate in 1989, Hsu and Murray Campbell joined IBM Research to continue their project to build a machine that could defeat a world chess champion. [ 4 ]
A chess engine generates moves, but is accessed via a command-line interface with no graphics. A dedicated chess computer has been purpose built solely to play chess. A graphical user interface (GUI) allows one to import and load an engine, and play against it. A chess database allows one to import, edit, and analyze a large archive of past games.
The chess machine. Penguin Group USA. ISBN 978-1-59420-126-4. Stephen Patrick Rice (2004). Minding the Machine: Languages of Class in Early Industrial America. University of California Press. ISBN 978-0-520-22781-1. Tom Standage (1 April 2002). The Turk: The Life and Times of the Famous 19th Century Chess-Playing Machine. Walker. ISBN 978-0 ...
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