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El Ajedrecista ([el axeðɾeˈθista], English: The Chess Player) is an automaton built in 1912 by Leonardo Torres Quevedo in Madrid, [2] a pioneering autonomous machine capable of playing chess. [3] As opposed to the human-operated Mechanical Turk and Ajeeb , El Ajedrecista had a true integrated automation built to play chess without human ...
Unlike the Mechanical Turk, El Ajedrecista was actually the first autonomous machine capable of playing chess. El Ajedrecista could play an endgame with white, in which white has a king and rook, while black only has a king. The machine was capable of checkmating the black king (played by a human) every time, and able to identify illegal moves. [3]
The ChessMachine was a chess computer sold between 1991 and 1995 by TASC (The Advanced Software Company). It was unique at the time for incorporating both an ARM2 coprocessor for the chess engine on an ISA card which plugged into an IBM PC and a software interface running on the PC to display a chess board and control the engine.
The chess machine. Penguin Group USA. ISBN 978-1-59420-126-4. Stephen Patrick Rice (2004). Minding the Machine: Languages of Class in Early Industrial America. University of California Press. ISBN 978-0-520-22781-1. Tom Standage (1 April 2002). The Turk: The Life and Times of the Famous 19th Century Chess-Playing Machine. Walker. ISBN 978-0 ...
The machine won the North American Computer Chess Championship in 1987 and Hsu and his team followed up with a successor, Deep Thought, in 1988. [ 2 ] [ 3 ] After receiving his doctorate in 1989, Hsu and Murray Campbell joined IBM Research to continue their project to build a machine that could defeat a world chess champion. [ 4 ]
Computer chess IC bearing the name of developer Frans Morsch (see Mephisto). Chess machines/programs are available in several different forms: stand-alone chess machines (usually a microprocessor running a software chess program, but sometimes as a specialized hardware machine), software programs running on standard PCs, web sites, and apps for mobile devices.
The meaning of the term "chess engine" has evolved over time. In 1986, Linda and Tony Scherzer entered their program Bebe into the 4th World Computer Chess Championship, running it on "Chess Engine," their brand name for the chess computer hardware [2] made, and marketed by their company Sys-10, Inc. [3] By 1990 the developers of Deep Blue, Feng-hsiung Hsu and Murray Campbell, were writing of ...
A chess engine generates moves, but is accessed via a command-line interface with no graphics. A dedicated chess computer has been purpose built solely to play chess. A graphical user interface (GUI) allows one to import and load an engine, and play against it. A chess database allows one to import, edit, and analyze a large archive of past games.