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El Ajedrecista ([el axeðɾeˈθista], English: The Chess Player) is an automaton built in 1912 by Leonardo Torres Quevedo in Madrid, [2] a pioneering autonomous machine capable of playing chess. [3] As opposed to the human-operated Mechanical Turk and Ajeeb , El Ajedrecista had a true integrated automation built to play chess without human ...
The ChessMachine was a chess computer sold between 1991 and 1995 by TASC (The Advanced Software Company). It was unique at the time for incorporating both an ARM2 coprocessor for the chess engine on an ISA card which plugged into an IBM PC and a software interface running on the PC to display a chess board and control the engine.
Unlike the Mechanical Turk, El Ajedrecista was actually the first autonomous machine capable of playing chess. El Ajedrecista could play an endgame with white, in which white has a king and rook, while black only has a king. The machine was capable of checkmating the black king (played by a human) every time, and able to identify illegal moves. [3]
Computer chess IC bearing the name of developer Frans Morsch (see Mephisto). Chess machines/programs are available in several different forms: stand-alone chess machines (usually a microprocessor running a software chess program, but sometimes as a specialized hardware machine), software programs running on standard PCs, web sites, and apps for mobile devices.
Belle is a chess computer that was developed by Joe Condon (hardware) and Ken Thompson (software) at Bell Labs. In 1983, it was the first machine to achieve master-level play, with a USCF rating of 2250. It won the ACM North American Computer Chess Championship five times and the 1980 World Computer Chess Championship. It was the first system ...
The chess machine. Penguin Group USA. ISBN 978-1-59420-126-4. Stephen Patrick Rice (2004). Minding the Machine: Languages of Class in Early Industrial America. University of California Press. ISBN 978-0-520-22781-1. Tom Standage (1 April 2002). The Turk: The Life and Times of the Famous 19th Century Chess-Playing Machine. Walker. ISBN 978-0 ...
The chess machine is an ideal one to start with, since: (1) the problem is sharply defined both in allowed operations (the moves) and in the ultimate goal (checkmate ...
The meaning of the term "chess engine" has evolved over time. In 1986, Linda and Tony Scherzer entered their program Bebe into the 4th World Computer Chess Championship, running it on "Chess Engine," their brand name for the chess computer hardware [2] made, and marketed by their company Sys-10, Inc. [3] By 1990 the developers of Deep Blue, Feng-hsiung Hsu and Murray Campbell, were writing of ...