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  2. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [15] [16] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [17] [18]

  3. Businesses and organizations in Second Life - Wikipedia

    en.wikipedia.org/wiki/Businesses_and...

    Anshe Chung is the main avatar (online personality) of Ailin Graef in the online world Second Life.Referred to as the "Rockefeller of Second Life" [8] by a CNN journalist, she has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies, and has been featured in a number of prominent magazines such as Business Week, [9] Fortune [10 ...

  4. Anshe Chung - Wikipedia

    en.wikipedia.org/wiki/Anshe_Chung

    Anshe Chung is an avatar (online personality) of Ailin Graef in the online game Second Life.Referred to as the "Rockefeller of Second Life" by CNN, [1] Graef has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies.

  5. Economy of Second Life - Wikipedia

    en.wikipedia.org/wiki/Economy_of_Second_Life

    Linden Lab reported that the Second Life economy generated US$3,596,674 in economic activity during the month of September 2005, [2] and in September 2006 Second Life was reported to have a GDP of US$64,000,000. [3] In 2009, the total size of the Second Life economy grew 65% to US$567 million, about 25% of the entire U.S. virtual goods market ...

  6. Linden Lab - Wikipedia

    en.wikipedia.org/wiki/Linden_Lab

    Linden Research, Inc., doing business as Linden Lab, is an American technology company that is best known as the developer of Second Life. The company's head office is in San Francisco, California, with additional offices in Boston, Massachusetts; Seattle, Washington; Davis, California; and Virginia.

  7. Corporate use of Second Life - Wikipedia

    en.wikipedia.org/wiki/Corporate_use_of_Second_Life

    From 2005 to 2007 Second Life experienced explosive growth of the userbase. Companies were eager to reach this potential customer base and started marketing programs in Second Life. Without a good plan, knowledge of the audience and without good understanding of the new medium many of the early corporate marketing efforts failed, producing a ...

  8. Connor Franta - Wikipedia

    en.wikipedia.org/wiki/Connor_Franta

    Connor Joel Franta (born September 12, 1992) is an American YouTuber, author, artist, and businessman. [2] [3] [4]As of September 2022, his eponymous main channel on YouTube has over 4.91 million subscribers.

  9. Second Life (novel) - Wikipedia

    en.wikipedia.org/wiki/Second_Life_(novel)

    Second Life First edition Author S. J. Watson Cover artist Mark Owen / Trevillion and Shutterstock Language English Genre Thriller, suspense Publisher Doubleday (UK) HarperCollins (US) Publication date 12 February 2015(UK) Publication place United Kingdom Media type print, audio & ebook Pages 425 ISBN 978-0-857-52020-3 Second Life is the second novel of S. J. Watson, published in February 2015 ...