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  2. Spell Compendium - Wikipedia

    en.wikipedia.org/wiki/Spell_Compendium

    Spell Compendium is a compilation of previously published spells for third edition Dungeons & Dragons. [1] It compiles spells from a variety of other Dungeons & Dragons books and updates them to use the v3.5 version of the rules. Spell lists are included for all spellcasting classes in the Player's Handbook and Dungeon Master's Guide, along ...

  3. Complete Divine - Wikipedia

    en.wikipedia.org/wiki/Complete_Divine

    Complete Divine is a supplemental rulebook for the 3.5 edition of the Dungeons & Dragons fantasy role-playing game published by Wizards of the Coast.It replaces and expands upon earlier rulebooks entitled Masters of the Wild and Defenders of the Faith, as well as being a catchall for anything that does not fit into Complete Adventurer, Complete Arcane, Complete Warrior, or Complete Psionic.

  4. Druid (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Druid_(Dungeons_&_Dragons)

    The druid is a playable character class in the Dungeons & Dragons fantasy role-playing game. [1] [2] Druids wield nature-themed magic. Druids cast spells like clerics, but unlike them do not have special powers against undead and, in some editions, cannot use metal armor. Druids have a unique ability that allows them to change into various ...

  5. Magic Item Compendium - Wikipedia

    en.wikipedia.org/wiki/Magic_Item_Compendium

    The Magic Item Compendium was written by Andy Collins with Eytan Bernstein, Frank Brunner, Owen K.C. Stephens, and John Snead, and was released March 2007.Cover art was by Francis Tsai, with interior art by Steven Belledin, Ed Cox, Carl Critchlow, Eric Deschamps, Steve Ellis, Wayne England, Matt Faulkner, Emily Fiegenschuh, Randy Gallegos, David Griffith, Brian Hagan, Ralph Horsley, Heather ...

  6. Masters of the Wild - Wikipedia

    en.wikipedia.org/wiki/Masters_of_the_Wild

    The guidebook provides supplemental information for characters belonging to the Druid, Ranger, and Barbarian base classes. This book introduced Natural Feats, which were still used in version 3.5. This book also contained tips for creating and playing characters of the aforementioned class, as well as several prestige classes.

  7. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.

  8. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In the Dungeons & Dragons game, magic is a force of nature and a part of the world. Since the publication of Advanced Dungeons & Dragons (1977), magic has typically been divided into two main types: arcane, which comes from the world and universe around the caster, and divine, which is inspired from above (or below): the realms of gods and demons.

  9. Player's Handbook - Wikipedia

    en.wikipedia.org/wiki/Player's_Handbook

    The Player's Handbook (spelled Players Handbook in first edition Advanced Dungeons & Dragons (AD&D)) is the name given to one of the core rulebooks in every edition of the fantasy role-playing game Dungeons & Dragons (D&D). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game.